For some reason this isn't working for me:
let color = CABasicAnimation(keyPath: "borderColor")
color.fromValue = sender.layer.borderColor;
color.toValue = UIColor.redColor().CGColor;
color.duration = 2;
color.repeatCount = 1;
sender.layer.addAnimation(color, forKey: "color and width");
I'm not getting any animation to occur.
(Swift 5, Xcode 11, iOS 13)
For anyone who is wanting to change border color and width at the same time, the following code is working for me & the animation looks very smooth. Maybe someone else knows of a way to combine both into one?
let borderColorAnimation: CABasicAnimation = CABasicAnimation(keyPath: "borderColor")
borderColorAnimation.fromValue = layer.borderColor
borderColorAnimation.toValue = toColor.cgColor
borderColorAnimation.duration = animationDuration
layer.add(borderColorAnimation, forKey: "borderColor")
layer.borderColor = toColor.cgColor
let borderWidthAnimation: CABasicAnimation = CABasicAnimation(keyPath: "borderWidth")
borderWidthAnimation.fromValue = layer.borderWidth
borderWidthAnimation.toValue = toWidth
borderWidthAnimation.duration = animationDuration
layer.add(borderWidthAnimation, forKey: "borderWidth")
layer.borderWidth = toWidth
Swift 4 UIView
extension:
extension UIView {
func animateBorderColor(toColor: UIColor, duration: Double) {
let animation = CABasicAnimation(keyPath: "borderColor")
animation.fromValue = layer.borderColor
animation.toValue = toColor.cgColor
animation.duration = duration
layer.add(animation, forKey: "borderColor")
layer.borderColor = toColor.cgColor
}
}
And then just use it by writing:
myView.animateBorderColor(toColor: .red, duration: 0.5)
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