I would like to ask on how to implement or add a marker on an imageView. I rendered an SVG using svglib and used a customImageView so that I can zoom and pan around the image.
here is my code on how i used my customImageView
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
SVG svg;
switch (mNum) {
case 1:
svg = SVGParser.getSVGFromResource(getResources(), R.raw.t1);
break;
case 2:
svg = SVGParser.getSVGFromResource(getResources(), R.raw.t2);
break;
case 3:
svg = SVGParser.getSVGFromResource(getResources(), R.raw.t3);
break;
case 4:
svg = SVGParser.getSVGFromResource(getResources(), R.raw.t4);
break;
default:
svg = SVGParser.getSVGFromResource(getResources(),
R.raw.android);
}
View v = inflater.inflate(R.layout.hello_world, container, false);
View tv = v.findViewById(R.id.text);
imageView = (GestureImageView) v.findViewById(R.id.imageView1);
imageView.setStrict(false);
imageView.setStartingScale(lastScale);
// if(lastXPosition!=0 && lastYPosition!=0)
imageView.setStartingPosition(lastXPosition, lastYPosition);
// Log.i("tag",
// "lastXPosition" + lastXPosition);
// Log.i("tag",
// "lastYPosition" + lastYPosition);
// Log.i("tag",
// "lastScale" + lastScale);
// imageView.setRotation(45);
// imageView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
if (Build.VERSION.SDK_INT > 15)
imageView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
imageView.setImageDrawable(svg.createPictureDrawable());
((TextView) tv).setText("Floor number: " + mNum);
imageView.setBackgroundColor(Color.WHITE);
// tv.setBackgroundDrawable(getResources().getDrawable(
// android.R.drawable.gallery_thumb));
// imageView.setScaleType(ScaleType.CENTER);
// ((GestureImageView)imageView).setScale(x);
return v;
}
Now I would like to add a pin just like the image below...
(source: modality.com)
But my problem is that when I pan around the marker I added is not bonded with the image SVG thus left behind at a certain position when panning...
Here's my code... NOTE: Not yet final... I'm still looking for a way to get this working and I am using a zoomed in imageview as a map...
@Override
protected void onDraw(Canvas canvas) {
if (layout) {
if (drawable != null && !isRecycled()) {
canvas.save();
float adjustedScale = scale * scaleAdjust;
canvas.translate(x, y);
if (rotation != 0.0f) {
canvas.rotate(rotation);
}
if (adjustedScale != 1.0f) {
canvas.scale(adjustedScale, adjustedScale);
}
drawable.draw(canvas);
canvas.restore();
}
if (drawLock.availablePermits() <= 0) {
drawLock.release();
}
}
// ---add the marker---
Bitmap marker = BitmapFactory.decodeResource(getResources(),
R.drawable.search_marker_icon);
canvas.drawBitmap(marker, 40, 40, null);
Paint mPaint = new Paint();
mPaint.setColor(Color.RED);
canvas.drawCircle(60, 60, 5, mPaint);
super.onDraw(canvas);
}
Thanks.... I'm new to android :) hope you can help me....
For example, you can make an ImageView act like a simple Button by adding android:onClick to the ImageView . In this task you make the images in your layout clickable.
The background will stretch according to the length given by the ImageView component, and SRC will hold the size of the original image without stretching. SRC is the picture content (foreground), BG is the background, can be used at the same time.
With a FrameLayout you can place a text on top of an image view, the frame layout holding both an imageView and a textView.
ImageView is used when we want to work with images or we want to display them in our application. So, this article will give you a complete idea of using an ImageView as a Button in android studio. So, without wasting further time let's go to the article and read how we can achieve this task.
drawable.draw(canvas);
// ---add the marker---
Bitmap marker = BitmapFactory.decodeResource(getResources(),
R.drawable.search_marker_icon);
canvas.drawBitmap(marker, 40, 40, null);
Paint mPaint = new Paint();
mPaint.setColor(Color.RED);
canvas.drawCircle(60, 60, 5, mPaint);
canvas.restore();
}
if (drawLock.availablePermits() <= 0) {
drawLock.release();
}
}
super.onDraw(canvas);
}
You need to do this before canvas.restore..... :D got this solution last year...... thnx for the help guys.... my app is almost done :)
This is a nice library for displaying images, which supports zooming/panning and adding pins over the image https://github.com/davemorrissey/subsampling-scale-image-view
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