I made a color picker with React and Canvas. Currently the components are rendered in React and canvas is done with vanilla javascript. I'd like to two to mesh more, so I want the click events to be handled with React.
For example, this
colorStrip.addEventListener("click", click, false);
function click(e) {
x = e.offsetX;
y = e.offsetY;
var imageData = context.getImageData(x, y, 1, 1).data;
rgbaColor = 'rgba(' + imageData[0] + ',' + imageData[1] + ',' + imageData[2] + ',1)';
fillGradient();
}
I would hope would be able to translate to this
var ColorPicker = React.createClass({
colorStripClick: function() {
//handle click events here
},
render: function() {
var styles = {
opacity: this.props.isVisible ? '1' : '0'
};
return(
<div id="color-picker" style={styles}>
<canvas id="color-block" height="150" width="150"></canvas>
<canvas id="color-strip" height="150" width="30" onClick={this.colorStripClick}></canvas>
</div>
);
}
});
But that doesn't work because I don't know how to access context
. How can I get access to the canvas properties with React? Is there a way to access it before the click?
UPDATE
I used David's answer but I was getting errors by putting a function in ref
so I did ref="canvasBlock"
and ref="canvasStrip"
instead and then assigned the context in componentDidMount
You can add a ref function attribute on the canvas element: <canvas id="color-strip" ref={(c) => this. context = c. getContext('2d')} height="...
To access a React context outside of the render function, we can use the useContext hook. We create the UserContext by calling the React. createContext method with a default context value. Then in the Users component, we call the useContext hook with UserContext to accxess the current value of UserContext .
In accordance to React16 You can use React.createRef()
class ColorPicker extends React.Component {
constructor(props) {
super(props);
this.colorPickerRef = React.createRef();
}
componentDidMount() {
this.context = this.colorPickerRef.current.getContext('2d');
}
render() {
return (
<canvas ref={this.colorPickerRef} />
)
}
}
You can add a ref
function attribute on the canvas
element:
<canvas id="color-strip" ref={(c) => this.context = c.getContext('2d')} height="...
Then you’ll have access to the context through this.context
:
colorStripClick: function() {
var imageData = this.context.getImageData(x, y, 1, 1).data
}
You can also use the event object to access to DOM node as already pointed out, but this way you’ll have access from anywhere, not just event handlers.
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