I'm having a little trouble working out how my JavaScript should be structured, etc.. My OOP skills in languages such as PHP, ActionScript 3 and so on are what I'm assuming to be on-par, but JS is lacking this which has thrown me off quite a bit in my learning.
I have a vague understanding of the prototype feature which I used a little in AS2 - I believe this is the closest I'll be able to get. At the moment, I'm laying out my code similar to this:
var slideshow = 
{
    property: value,
    /**
     * This is a method
     */
    myMethod: function()
    {
        // do method things
    }
};
// ------
slideshow.property ++;
slideshow.myMethod();
This all works okay, but it's void my ability to do something like:
var myslideshow1 = new Slideshow();
var myslideshow2 = new Slideshow();
myslideshow1.property = 10;
myslideshow2.property = 16;
Any pointers would be supoib.
Any javascript function can act as a constructor for a class, so try this:
function SlideShow(params) {
    return { 
        property: value,
        myMethod: function() {
            //do method things
        };
    };
};
var slideshow1 = new SlideShow(params);
slideshow1.property = 10;
//etc. 
                        I would frown apon using prototype to add methods to a class as there could be performance issues
Here is a sample class structure you could use. JavaScript classes are not much different the functions.
function MyItem(){
  this.d = '';
  this.clear = function( ) {
    this.d = '';
  }
}
var myItem = new MyItem( )
myItem.d = "test";
alert(myItem.d);
myItem.clear();
alert(myItem.d)
Some good reading here
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