If there is for example a class that requires a pointer and a bool
. For simplicity an int
pointer will be used in examples, but the pointer type is irrelevant as long as it points to something whose size()
is more than 1 .
Defining the class with { bool , int *}
data members will result in the class having a size that is double the size of the pointer and a lot of wasted space
If the pointer does not point to a char
(or other data of size(1)
), then presumably the low bit will always be zero. The class could defined with {int *}
or for convenience: union { int *, uintptr_t }
The bool
is implemented by setting/clearing the low bit of the pointer as per the logical bool
value and clearing the bit when you need to use the pointer.
The defined way:
struct myData
{
int * ptr;
bool flag;
};
myData x;
// initialize
x.ptr = new int;
x.flag = false;
// set flag true
x.flag = true;
// set flag false
x.flag = false;
// use ptr
*(x.ptr)=7;
// change ptr
x = y; // y is another int *
And the proposed way:
union tiny
{
int * ptr;
uintptr_t flag;
};
tiny x;
// initialize
x.ptr = new int;
// set flag true
x.flag |= 1;
// set flag false
x.flag &= ~1;
// use ptr
tiny clean=x; // note that clean will likely be optimized out
clean.flag &= ~1; // back to original value as assigned to ptr
*(clean.ptr)=7;
// change ptr
bool flag=x.flag;
x.ptr = y; // y is another int *
x.flag |= flag;
This seems to be undefined behavior, but how portable is this?
Pointers take up the space needed to hold an address, which is 4 bytes on a 32-bit machine and 8 bytes on a 64-bit machine.
On 32-bit machine sizeof pointer is 32 bits ( 4 bytes), while on 64 bit machine it's 8 byte. Regardless of what data type they are pointing to, they have fixed size.
Pointers store a memory address, so you would use them whenever you needed the memory address of something. This can be useful for things such as memory management, knowing where your data is stored.
As long as you restore the pointer's low-order bit before trying to use it as a pointer, it's likely to be "reasonably" portable, as long as your system, your C++ implementation, and your code meet certain assumptions.
I can't necessarily give you a complete list of assumptions, but off the top of my head:
char
, unsigned char
, signed char
, int8_t
, and uint8_t
. (And that assumes CHAR_BIT == 8
; on exotic systems with, say, 16-bit or 32-bit bytes, other types might be excluded.)int
at an odd address, but it will be slightly slower. But compilers typically arrange for objects to be stored at even addresses. Other architectures may have different requirements.For that last assumption, I actually have a concrete counterexample. On Cray vector systems (J90, T90, and SV1 are the ones I've used myself) a machine address points to a 64-bit word, but the C compiler under Unicos sets CHAR_BIT == 8
. Byte pointers are implemented in software, with the 3-bit byte offset within a word stored in the otherwise unused high-order 3 bits of the 64-bit pointer. So a pointer to an 8-byte aligned object could have easily its low-order bit set to 1.
There have been Lisp implementations (example) that use the low-order 2 bits of pointers to store a type tag. I vaguely recall this causing serious problems during porting.
Bottom line: You can probably get away with it for most systems. Future architectures are largely unpredictable, and I can easily imagine your scheme breaking on the next Big New Thing.
Some things to consider:
Can you store the boolean values in a bit vector outside your class? (Maintaining the association between your pointer and the corresponding bit in the bit vector is left as an exercise).
Consider adding code to all pointer operations that fails with an error message if it ever sees a pointer with its low-order bit set to 1. Use #ifdef
to remove the checking code in your production version. If you start running into problems on some platform, build a version of your code with the checks enabled and see what happens.
I suspect that, as your application grows (they seldom shrink), you'll want to store more than just a bool
along with your pointer. If that happens, the space issue goes away, because you're already using that extra space anyway.
In "theory": it's undefined behavior as far as I know.
In "reality": it'll work on everyday x86/x64 machines, and probably ARM too?
I can't really make a statement beyond that.
It's very portable, and furthermore, you can assert
when you accept the raw pointer to make sure it meets the alignment requirement. This will insure against the unfathomable future compiler that somehow messes you up.
Only reasons not to do it are the readability cost and general maintenance associated with "hacky" stuff like that. I'd shy away from it unless there's a clear gain to be made. But it is sometimes totally worth it.
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