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How many memory pages do C compilers on desktop OSes use to detect stack overflows?

This question is related to but different from this one about variable length arrays in C99.

The answers point out that one danger with allocating variable length arrays (or just large arrays of a fixed size) in the stack is that the allocation may fail silently, as opposed to, say, calling malloc, which explicitly tells the caller whether allocation succeeded.

Modern non-embedded compilation platforms use an invalid memory zone to detect some stack overflows at no additional cost (the checks are only the checks already made for free by the MMU). This doesn't protect at 100% from the above problem because a very large local array may cause the stack pointer to jump over the invalid area.

Does any one know how many pages are typically allocated for this detection? I guess it would be at least 4KiB, but it could be more. Is that a choice made by the compiler or the OS, and in either case, is there a way to change it?

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Pascal Cuoq Avatar asked Apr 04 '11 19:04

Pascal Cuoq


1 Answers

I'm pretty sure the most common practice is using just one page, usually 4k. A good compiler, however, will sequentially attempt to access each page of a stack frame larger than the page size on function entry (or on VLA/alloca allocation) to ensure that a guard page is hit. GCC can optionally do this; see: http://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html#Code-Gen-Options and the -fstack-check option.

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R.. GitHub STOP HELPING ICE Avatar answered Oct 29 '22 08:10

R.. GitHub STOP HELPING ICE