I don't really know how to describe this, but this is the code:
class A : public std::vector<A>
{
};
//....
A a;
a.push_back(a);
What does it do and why would you do this?
This is curiously recurring template pattern(CRTP).
It allows you to implement static polymorphism.
However, it is a bad practice to use std::vector
as a base class because it does not have a virtual destructor.
Since it's a vector of A
s and not A*
s, a
cannot contain itself per se. But that push_back
will add to the vector a copy of a
at the time of the call.
Example:
#include <vector>
#include <iostream>
using namespace std;
class A : public std::vector<A>
{
public:
void print(int level=0){
for (int i=0;i<level;i++) cout<<" ";
cout << "0x" << hex << (unsigned int)this << "=[";
if (size()){
cout << endl;
for (int i=0; i<size(); i++)
(*this)[i].print(level+1);
for (int i=0;i<level;i++) cout<<" ";
}
cout <<"]"<<endl;
if(!level) cout << endl;
}
};
int main(){
A a;
for (int i=1;i<=3;i++){
a.push_back(a);
a.print();
}
return 0;
}
And the output:
0xbff4fa20=[
0x9ec2008=[]
]
0xbff4fa20=[
0x9ec2018=[]
0x9ec2024=[
0x9ec2038=[]
]
]
0xbff4fa20=[
0x9ec2048=[]
0x9ec2054=[
0x9ec20a0=[]
]
0x9ec2060=[
0x9ec2080=[]
0x9ec208c=[
0x9ec2008=[]
]
]
]
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