Today I was tracking down why my program was getting some unexpected checksum-mismatch errors, in some code that I wrote that serializes and deserializes IEEE-754 floating-point values, in a format that includes a 32-bit checksum value (which is computed by running a CRC-type algorithm over the bytes of the floating-point array).
After a bit of head-scratching, I realized the problem was the 0.0f and -0.0f have different bit-patterns (0x00000000 vs 0x00000080 (little-endian), respectively), but they are considered equivalent by the C++ equality-operator. So, the checksum-mismatch errors happened because my checksum-calculating algorithm picked up the difference between those two bit-patterns, while certain other parts of my codebase (that use floating point equality testing, rather than looking at the values byte-by-byte) did not make that distinction.
Okay, fair enough -- I should probably have known better than to do floating-point equality testing anyway.
But this got me thinking, are there other IEEE-754 floating point values that are considered equal (according to the C == operator) but have different bit-patterns? Or, to put it another way, how exactly does the == operator decide whether two floating-point values are equal? Newbie me though it was doing something like memcmp() on their bit-patterns, but clearly it's more nuanced than that.
Here's a code example of what I mean, in case I wasn't clear above.
#include <stdio.h>
static void PrintFloatBytes(const char * title, float f)
{
printf("Byte-representation of [%s] is: ", title);
const unsigned char * p = (const unsigned char *) &f;
for (int i=0; i<sizeof(f); i++) printf("%02x ", p[i]);
printf("\n");
}
int main(int argc, char ** argv)
{
const float pzero = -0.0f;
const float nzero = +0.0f;
PrintFloatBytes("pzero", pzero);
PrintFloatBytes("nzero", nzero);
printf("Is pzero equal to nzero? %s\n", (pzero==nzero)?"Yes":"No");
return 0;
}
It uses the IEEE-754 equality rules.
-0 == +0
NaN != NaN
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