Possible Duplicate:
What are the differences between pointer variable and reference variable in C++?
This is confusing me:
class CDummy { public: int isitme (CDummy& param); }; int CDummy::isitme (CDummy& param) { if (¶m == this) { return true; //ampersand sign on left side?? } else { return false; } } int main () { CDummy a; CDummy* b = &a; if ( b->isitme(a) ) { cout << "yes, &a is b"; } return 0; }
In C & usually means the address of a var. What does it mean here? Is this a fancy way of pointer notation?
The reason I am assuming it is a pointer notation because this is a pointer after all and we are checking for equality of two pointers.
I am studying from cplusplus.com and they have this example.
The &
has more the one meanings:
1) take the address of a variable
int x; void* p = &x; //p will now point to x, as &x is the address of x
2) pass an argument by reference to a function
void foo(CDummy& x); //you pass x by reference //if you modify x inside the function, the change will be applied to the original variable //a copy is not created for x, the original one is used //this is preffered for passing large objects //to prevent changes, pass by const reference: void fooconst(const CDummy& x);
3) declare a reference variable
int k = 0; int& r = k; //r is a reference to k r = 3; assert( k == 3 );
4) bitwise and operator
int a = 3 & 1; // a = 1
n) others???
To start, note that
this
is a special pointer ( == memory address) to the class its in. First, an object is instantiated:
CDummy a;
Next, a pointer is instantiated:
CDummy *b;
Next, the memory address of a
is assigned to the pointer b
:
b = &a;
Next, the method CDummy::isitme(CDummy ¶m)
is called:
b->isitme(a);
A test is evaluated inside this method:
if (¶m == this) // do something
Here's the tricky part. param is an object of type CDummy, but ¶m
is the memory address of param. So the memory address of param is tested against another memory address called "this
". If you copy the memory address of the object this method is called from into the argument of this method, this will result in true
.
This kind of evaluation is usually done when overloading the copy constructor
MyClass& MyClass::operator=(const MyClass &other) { // if a programmer tries to copy the same object into itself, protect // from this behavior via this route if (&other == this) return *this; else { // otherwise truly copy other into this } }
Also note the usage of *this
, where this
is being dereferenced. That is, instead of returning the memory address, return the object located at that memory address.
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