TCP has the tuple pairs (IP Addr/port/type) to tell one client from another. UDP passes the client IP and port. How does the unix domain keep track of different clients?
In other words the server creates a socket bound to some path say /tmp/socket. 2 or more clients connect to /tmp/socket. What is going on underneath that keeps track of data from client1 and client2? I imagine the network stack plays no part in domain sockets so is the kernel doing all the work here?
Is there a unix domain protocol format like there is an IP protocol format and TCP/UDP formats? Is the format of domain socket datagram protocols published somewhere? Is every unix different or does something like POSIX standardize it?
Thanks for any illumination. I could not find any information that explained this. Every source just glossed over how to use the domain sockets.
Unix sockets are bidirectional. This means that every side can perform both read and write operations. While, FIFOs are unidirectional: it has a writer peer and a reader peer. Unix sockets create less overhead and communication is faster, than by localhost IP sockets.
Valid socket types in the UNIX domain are: SOCK_STREAM, for a stream-oriented socket; SOCK_DGRAM, for a datagram-oriented socket that preserves message boundaries (as on most UNIX implementations, UNIX domain datagram sockets are always reliable and don't reorder datagrams); and (since Linux 2.6.
IPC sockets (aka Unix domain sockets) enable channel-based communication for processes on the same physical device (host), whereas network sockets enable this kind of IPC for processes that can run on different hosts, thereby bringing networking into play.
Unix domain sockets are often twice as fast as a TCP socket when both peers are on the same host. The Unix domain protocols are not an actual protocol suite, but a way of performing client/server communication on a single host using the same API that is used for clients and servers on different hosts.
If you create a PF_UNIX
socket of type SOCK_STREAM
, and accept connections on it, then each time you accept a connection, you get a new file descriptor (as the return value of the accept
system call). This file descriptor reads data from and writes data to a file descriptor in the client process. Thus it works just like a TCP/IP connection.
There's no “unix domain protocol format”. There doesn't need to be, because a Unix-domain socket can't be connected to a peer over a network connection. In the kernel, the file descriptor representing your end of a SOCK_STREAM
Unix-domain socket points to a data structure that tells the kernel which file descriptor is at the other end of the connection. When you write data to your file descriptor, the kernel looks up the file descriptor at the other end of the connection and appends the data to that other file descriptor's read buffer. The kernel doesn't need to put your data inside a packet with a header describing its destination.
For a SOCK_DGRAM
socket, you have to tell the kernel the path of the socket that should receive your data, and it uses that to look up the file descriptor for that receiving socket.
If you bind a path to your client socket before you connect to the server socket (or before you send data if you're using SOCK_DGRAM
), then the server process can get that path using getpeername
(for SOCK_STREAM
). For a SOCK_DGRAM
, the receiving side can use recvfrom
to get the path of the sending socket.
If you don't bind a path, then the receiving process can't get an id that uniquely identifies the peer. At least, not on the Linux kernel I'm running (2.6.18-238.19.1.el5
).
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