Just a general question really?
Let's say I am making a game and have made a character model in Blender. How would I use this model in Java?
Would I import it somehow?
Thanks.
There are input/output scripts available for Blender that will help you. Blend2Java, for example, is a set of Python scripts for use with Blender that will export to Java XML, which can be decoded with the standard java.
In general, importing your Blender models into Roblox is a simple task. When you do run into issues, like the 10,000 polygon limit issue, it's simple to use Blender's built in tools like Decimate to quickly fix your model.
blender is a free 3D modeling application and is part of the large Open Source community. The application is available for most modern operating systems for free, which makes it an ideal inexpensive platform for creating your own 3D models rather than downloading other people's.
Generally when making models in blender you export the model in a format which allows you to later import it in the game engine of your choice, which format you use differ in requirements.
The export-import cycle is often referred to as the "Asset Pipeline", and you generally want to keep it as simple and automated as possible since it is something you or your artists will perform on a regular basis.
So if we look at a few specific graphics engines and platforms;
There are multiple formats you can take into consideration when deciding how you want to use your model. When it is imported however, the game engine of choice represents it in an internal structure which usually allows you to be decoupled from the exact format of choice.
Picking which to use is and should not be written in stone since requirements might change and if done properly it should not have a considerable effect on the project. This is also something you should take into consideration if you are writing your own engine.
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