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How do I unit test a method containing an asynchronous call?

I have a method that contains an asynchronous call like this:

public void MyMethod() {
    ...
    (new Action<string>(worker.DoWork)).BeginInvoke(myString, null, null);
    ...
}

I'm using Unity and creating mock objects is not a problem, but how can I test that DoWork is called without worrying about race conditions?

A previous question offers a solution, but it seems to me that wait-handles is a hack (the race condition is still there, although it should be virtually impossible to raise).


EDIT: Okay, I thought I could ask this question in a very general manner, but it seems I have to elaborate further on the problem:

I want to create a test for the above mentioned MyMethod, so I do something like this:

[TestMethod]
public void TestMyMethod() {
   ...setup...
   MockWorker worker = new MockWorker();
   MyObject myObj = new MyObject(worker);
   ...assert preconditions...
   myObj.MyMethod();
   ...assert postconditions...
}

The naïve approach would be to create a MockWorker() that simply sets a flag when DoWork has been called, and test that flag in the postconditions. This would of course lead to a race condition, where the postconditions are checked before the flag is set in the MockWorker.

The more correct approach (which I'll probably end up using) is using a wait-handle:

class MockWorker : Worker {
    public AutoResetEvent AutoResetEvent = new AutoResetEvent();

    public override void DoWork(string arg) {
        AutoResetEvent.Set();
    }
}

...and use the following assertion:

Assert.IsTrue(worker.AutoResetEvent.WaitOne(1000, false));

This is using a semaphore-like approach, which is fine... but in theory the following could happen:

  1. BeginInvoke is called on my DoWork delegate
  2. For some reason neither the main-thread or the DoWork-thread is given execution time for 1000ms.
  3. The main-thread is given execution time, and because of the timeout the assertion fails, even though the DoWork thread is yet to be executed.

Have I misunderstood how AutoResetEvent works? Am I just being too paranoid, or is there a clever solution to this problem?

like image 977
toxvaerd Avatar asked Feb 18 '09 14:02

toxvaerd


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1 Answers

Wait handle would be the way I would do it. AFAIK (and I dont know for sure) asynchronous methods are using wait handles to fire off that method anyway.

I'm not sure why you think the race condition would occur, unless you are giving an abnormally short amount of time on the WaitOne call. I would put 4-5 seconds on the waitone, that way you'd know for sure if it was broken and it wasn't just a race.

Also, don't forget how wait handles work, as long as the wait handle is created, you can have the following order of execution a

  • Thread 1 - create wait handle
  • Thread 1 - set wait handle
  • Thread 2 - waitone on the wait handle
  • Thread 2 - blows through the wait handle and continues execution

Even though the normal execution is

  • Thread 1 - create wait handle
  • Thread 2 - waitone on the wait handle
  • Thread 1 - set wait handle
  • Thread 2 - blows through the wait handle and continues execution

Either works correctly, the wait handle can be set before Thread2 begins waiting on it and everything is handled for you.

like image 90
Allen Rice Avatar answered Nov 14 '22 22:11

Allen Rice