At my previous job, we struggled with getting our rich UI app to paint instantly and smoothly. We were using standard .Net controls, custom controls and devexpress controls.
After a lot of googling and reflector usage, I came across the WM_SETREDRAW win32 message. This really stops controls drawing whilst you update them and can be applied, IIRC to the parent/containing panel.
This is a very very simple class demonstrating how to use this message:
class DrawingControl
{
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
private const int WM_SETREDRAW = 11;
public static void SuspendDrawing( Control parent )
{
SendMessage(parent.Handle, WM_SETREDRAW, false, 0);
}
public static void ResumeDrawing( Control parent )
{
SendMessage(parent.Handle, WM_SETREDRAW, true, 0);
parent.Refresh();
}
}
There are fuller discussions on this - google for C# and WM_SETREDRAW, e.g.
C# Jitter
Suspending Layouts
And to whom it may concern, this is a similar example in VB:
Public Module Extensions
<DllImport("user32.dll")>
Private Function SendMessage(ByVal hWnd As IntPtr, ByVal Msg As Integer, ByVal wParam As Boolean, ByVal lParam As IntPtr) As Integer
End Function
Private Const WM_SETREDRAW As Integer = 11
' Extension methods for Control
<Extension()>
Public Sub ResumeDrawing(ByVal Target As Control, ByVal Redraw As Boolean)
SendMessage(Target.Handle, WM_SETREDRAW, True, IntPtr.Zero)
If Redraw Then
Target.Refresh()
End If
End Sub
<Extension()>
Public Sub SuspendDrawing(ByVal Target As Control)
SendMessage(Target.Handle, WM_SETREDRAW, False, IntPtr.Zero)
End Sub
<Extension()>
Public Sub ResumeDrawing(ByVal Target As Control)
ResumeDrawing(Target, True)
End Sub
End Module
The following is the same solution of ng5000 but doesn't use P/Invoke.
public static class SuspendUpdate
{
private const int WM_SETREDRAW = 0x000B;
public static void Suspend(Control control)
{
Message msgSuspendUpdate = Message.Create(control.Handle, WM_SETREDRAW, IntPtr.Zero,
IntPtr.Zero);
NativeWindow window = NativeWindow.FromHandle(control.Handle);
window.DefWndProc(ref msgSuspendUpdate);
}
public static void Resume(Control control)
{
// Create a C "true" boolean as an IntPtr
IntPtr wparam = new IntPtr(1);
Message msgResumeUpdate = Message.Create(control.Handle, WM_SETREDRAW, wparam,
IntPtr.Zero);
NativeWindow window = NativeWindow.FromHandle(control.Handle);
window.DefWndProc(ref msgResumeUpdate);
control.Invalidate();
}
}
I usually use a little modified version of ngLink's answer.
public class MyControl : Control
{
private int suspendCounter = 0;
private void SuspendDrawing()
{
if(suspendCounter == 0)
SendMessage(this.Handle, WM_SETREDRAW, false, 0);
suspendCounter++;
}
private void ResumeDrawing()
{
suspendCounter--;
if(suspendCounter == 0)
{
SendMessage(this.Handle, WM_SETREDRAW, true, 0);
this.Refresh();
}
}
}
This allows suspend/resume calls to be nested. You must make sure to match each SuspendDrawing
with a ResumeDrawing
. Hence, it wouldn't probably be a good idea to make them public.
To help with not forgetting to reenable drawing:
public static void SuspendDrawing(Control control, Action action)
{
SendMessage(control.Handle, WM_SETREDRAW, false, 0);
action();
SendMessage(control.Handle, WM_SETREDRAW, true, 0);
control.Refresh();
}
usage:
SuspendDrawing(myControl, () =>
{
somemethod();
});
Based on ng5000's answer, I like using this extension:
#region Suspend
[DllImport("user32.dll")]
private static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);
private const int WM_SETREDRAW = 11;
public static IDisposable BeginSuspendlock(this Control ctrl)
{
return new suspender(ctrl);
}
private class suspender : IDisposable
{
private Control _ctrl;
public suspender(Control ctrl)
{
this._ctrl = ctrl;
SendMessage(this._ctrl.Handle, WM_SETREDRAW, false, 0);
}
public void Dispose()
{
SendMessage(this._ctrl.Handle, WM_SETREDRAW, true, 0);
this._ctrl.Refresh();
}
}
#endregion
Use:
using (this.BeginSuspendlock())
{
//update GUI
}
A nice solution without using interop:
As always, simply enable DoubleBuffered=true on your CustomControl. Then, if you have any containers like FlowLayoutPanel or TableLayoutPanel, derive a class from each of these types and in the constructors, enable double buffering. Now, simply use your derived Containers instead of the Windows.Forms Containers.
class TableLayoutPanel : System.Windows.Forms.TableLayoutPanel
{
public TableLayoutPanel()
{
DoubleBuffered = true;
}
}
class FlowLayoutPanel : System.Windows.Forms.FlowLayoutPanel
{
public FlowLayoutPanel()
{
DoubleBuffered = true;
}
}
Here is a combination of ceztko's and ng5000's to bring a VB extensions version that doesn't use pinvoke
Imports System.Runtime.CompilerServices
Module ControlExtensions
Dim WM_SETREDRAW As Integer = 11
''' <summary>
''' A stronger "SuspendLayout" completely holds the controls painting until ResumePaint is called
''' </summary>
''' <param name="ctrl"></param>
''' <remarks></remarks>
<Extension()>
Public Sub SuspendPaint(ByVal ctrl As Windows.Forms.Control)
Dim msgSuspendUpdate As Windows.Forms.Message = Windows.Forms.Message.Create(ctrl.Handle, WM_SETREDRAW, System.IntPtr.Zero, System.IntPtr.Zero)
Dim window As Windows.Forms.NativeWindow = Windows.Forms.NativeWindow.FromHandle(ctrl.Handle)
window.DefWndProc(msgSuspendUpdate)
End Sub
''' <summary>
''' Resume from SuspendPaint method
''' </summary>
''' <param name="ctrl"></param>
''' <remarks></remarks>
<Extension()>
Public Sub ResumePaint(ByVal ctrl As Windows.Forms.Control)
Dim wparam As New System.IntPtr(1)
Dim msgResumeUpdate As Windows.Forms.Message = Windows.Forms.Message.Create(ctrl.Handle, WM_SETREDRAW, wparam, System.IntPtr.Zero)
Dim window As Windows.Forms.NativeWindow = Windows.Forms.NativeWindow.FromHandle(ctrl.Handle)
window.DefWndProc(msgResumeUpdate)
ctrl.Invalidate()
End Sub
End Module
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