How do I perform bit operations in glsl?
Using the regular C style bitwise operators |
, &
, ^
, or !
does not work.
You need to put either
#version 130
or
#extension GL_EXT_gpu_shader4 : enable
in the top of your shader to get access to the bit operators
They have been introduced with GLSL 1.30 (OGL 3.0).
Depending on what you want to do, you could eventually emulate them with floating point operations, x & (2^n)-1 = frac(x/(2^n))*(2^n)
for example, but you'll have to take care of floating point errors.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With