XNA has Spritefont class, which has a MeasureString method, which can return the Width and Height of a string
. I'm trying to understand how to create a method that will efficiently return a string with Environment.Newline
inserted in the right places, so that if fits a certain Width and Height (Rectangle is used as a parameter for that).
I found following code: XNA - Basic Word Wrapping
public string WrapText(SpriteFont spriteFont, string text, float maxLineWidth)
{
string[] words = text.Split(' ');
StringBuilder sb = new StringBuilder();
float lineWidth = 0f;
float spaceWidth = spriteFont.MeasureString(" ").X;
foreach (string word in words)
{
Vector2 size = spriteFont.MeasureString(word);
if (lineWidth + size.X < maxLineWidth)
{
sb.Append(word + " ");
lineWidth += size.X + spaceWidth;
}
else
{
sb.Append("\n" + word + " ");
lineWidth = size.X + spaceWidth;
}
}
return sb.ToString();
}
To add to Alina's answer, here is an extended version of that function, that will also linebreak single words that are longer than maxLineWidth
public static string WrapText(SpriteFont font, string text, float maxLineWidth)
{
string[] words = text.Split(' ');
StringBuilder sb = new StringBuilder();
float lineWidth = 0f;
float spaceWidth = font.MeasureString(" ").X;
foreach (string word in words)
{
Vector2 size = font.MeasureString(word);
if (lineWidth + size.X < maxLineWidth)
{
sb.Append(word + " ");
lineWidth += size.X + spaceWidth;
}
else
{
if (size.X > maxLineWidth)
{
if (sb.ToString() == "")
{
sb.Append(WrapText(font, word.Insert(word.Length / 2, " ") + " ", maxLineWidth));
}
else
{
sb.Append("\n" + WrapText(font, word.Insert(word.Length / 2, " ") + " ", maxLineWidth));
}
}
else
{
sb.Append("\n" + word + " ");
lineWidth = size.X + spaceWidth;
}
}
}
return sb.ToString();
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With