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How do I get mouse coordinates on Fabric.js?

I'm trying to read the X coordinate of a mouse click on Fabric.js.

Here is my code. The console logs undefined every time.

var canvas = new fabric.Canvas('c1');
canvas.on('mouse:down', function(e){
  getMouse(e);
});

function getMouse(e) {
  console.log(e.clientX);
}
like image 660
StAR_161 Avatar asked Dec 09 '13 04:12

StAR_161


3 Answers

The best fix is this method

Implementation:

function getMouseCoords(event)
{
  var pointer = canvas.getPointer(event.e);
  var posX = pointer.x;
  var posY = pointer.y;
  console.log(posX+", "+posY);    // Log to console
}
like image 73
StAR_161 Avatar answered Oct 22 '22 03:10

StAR_161


To get coordinates based on set width and height on the canvas itself, use layerX and layerY property.

canvas.on('mouse:move', function(options) {
    console.log(options.e.layerX, options.e.layerY);
});
like image 22
Skyvory Avatar answered Oct 22 '22 03:10

Skyvory


Try this,

function getMouse(e) {
    console.log(e.e.clientX);
}

Demo

Updated, as canvas events takes the options as an argument not an event like,

canvas.on('mouse:down', function(options){
   getMouse(options);// its not an event its options of your canvas object
});


function getMouse(options) {
    console.log(options);// you can check all options here
    console.log(options.e.clientX);
}
like image 39
Rohan Kumar Avatar answered Oct 22 '22 04:10

Rohan Kumar