I need to create a 24-bit bitmap (resolution 100x100 pixels) using a unique RGB color and save the generated image to the disk. I currently use the SetPixel
function, but it is extremely slow.
Bitmap Bmp = new Bitmap(width, height);
//...
//...
Bmp.SetPixel(x,y,Color.FromARGB(redvalue, greenvalue, bluevalue));
Is there a faster method than SetPixel
? Thanks in advance.
This should do what you need it to. It will fill the entire bitmap with the specified color.
Bitmap Bmp = new Bitmap(width, height);
using (Graphics gfx = Graphics.FromImage(Bmp))
using (SolidBrush brush = new SolidBrush(Color.FromArgb(redvalue, greenvalue, bluevalue)))
{
gfx.FillRectangle(brush, 0, 0, width, height);
}
Bitmap bmp = new Bitmap(width, height);
Graphics g = Graphics.FromImage(bmp);
g.Clear(Color.Green);
It depends on what you are trying to accomplish, but usually you would use GDI+ by getting a graphics object and then drawing to it:
Graphics g = Graphics.FromImage(bitmap);
Its actually a big subject, here are some beginner tutorials: GDI+ Tutorials
Here is a snippet from the tutorial on drawing a rectangle with a gradient fill.
Rectangle rect = new Rectangle(50, 30, 100, 100);
LinearGradientBrush lBrush = new LinearGradientBrush(rect, Color.Red, Color.Yellow, LinearGradientMode.BackwardDiagonal);
g.FillRectangle(lBrush, rect);
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