I don't know which direction to go,perhaps something like reflection will help?
If you're using Clang 8 or newer, you can now use the built-in compiler function __builtin_dump_struct
to dump a struct. It uses the information that's naturally available at compile time to generate code that pretty-prints a struct.
Example code demonstrating the function:
dumpstruct.c:
#include <stdio.h>
struct nested {
int aa;
};
struct dumpme {
int a;
int b;
struct nested n;
};
int main(void) {
struct nested n;
n.aa = 12;
struct dumpme d;
d.a = 1;
d.b = 2;
d.n = n;
__builtin_dump_struct(&d, &printf);
return 0;
}
Example compile-and-run:
$ clang dumpstruct.c -o dumpstruct
$ ./dumpstruct
struct dumpme {
int a : 1
int b : 2
struct nested n : struct nested {
int aa : 12
}
}
If you're not using Clang >= 8 but you are using GCC, it's pretty easy to switch. Just install the clang-8 or clang-9 package and replace invocations of gcc
with clang
.
The answer of @Kerrek SB works realy well, I just post how to use it in a function using a void pointer.
int dump(void *myStruct, long size)
{
unsigned int i;
const unsigned char * const px = (unsigned char*)myStruct;
for (i = 0; i < size; ++i) {
if( i % (sizeof(int) * 8) == 0){
printf("\n%08X ", i);
}
else if( i % 4 == 0){
printf(" ");
}
printf("%02X", px[i]);
}
printf("\n\n");
return 0;
}
int main(int argc, char const *argv[])
{
OneStruct data1, data2;
dump(&data1, sizeof(OneStruct));
dump(&data2, sizeof(OneStruct));
return 0;
}
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