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How do I do a basic import/include of a function from one module to another in Rust 2015?

Tags:

module

rust

I can't find how to include (or import, inject, or some other word) a function from one file (module) to another.

I start a new project with

$ cd ~/projects $ cargo new proj --bin $ cd proj $ tree . | -- Cargo.toml -- src    |    -- main.rs 

I modify main.rs and create a new file a.rs (inside the src dir) with the following code:

main.rs

fn main() {     println!("{}", a::foo()); } 

a.rs

pub fn foo() -> i32 { 42 } 

I run the project with cargo run and get the error:

error[E0433]: failed to resolve: use of undeclared type or module `a`  --> src/main.rs:2:20   | 2 |     println!("{}", a::foo());   |                    ^ use of undeclared type or module `a` 

It seems that I need to import the a somehow. I tried to add following things as a first line to main.rs

  • use a;

    error[E0432]: unresolved import `a`  --> src/main.rs:1:5   | 1 | use a;   |     ^ no `a` in the root 
  • use a::*;

    error[E0432]: unresolved import `a`  --> src/main.rs:1:5   | 1 | use a::*;   |     ^ maybe a missing `extern crate a;`?  error[E0433]: failed to resolve: use of undeclared type or module `a`  --> src/main.rs:4:20   | 4 |     println!("{}", a::foo());   |                    ^ use of undeclared type or module `a` 
  • use a::foo;

    error[E0432]: unresolved import `a`  --> src/main.rs:1:5   | 1 | use a::foo;   |     ^ maybe a missing `extern crate a;`?  error[E0433]: failed to resolve: use of undeclared type or module `a`  --> src/main.rs:4:20   | 4 |     println!("{}", a::foo());   |                    ^ use of undeclared type or module `a` 
  • extern crate a; use a::foo;

    error[E0463]: can't find crate for `a`  --> src/main.rs:1:1   | 1 | extern crate a;   | ^^^^^^^^^^^^^^^ can't find crate 
  • extern crate proj; use proj::a::foo;

    error[E0463]: can't find crate for `proj`  --> src/main.rs:1:1   | 1 | extern crate proj;   | ^^^^^^^^^^^^^^^^^^ can't find crate 

I have read the guide but still cannot figure out how to do imports.

like image 280
vil Avatar asked Oct 06 '14 21:10

vil


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2 Answers

In a mainish module (main.rs, lib.rs, or subdir/mod.rs), you need to write mod a; for all other modules that you want to use in your whole project (or in the subdir).

In any other module, you need to write use a; or use a::foo;

You're far from the only person to be confused by this, and it's certainly possible to do better, but any changes to the module system will get rejected as "too confusing".

Edit: this answer was written for the "Rust 2015" language standard. Changes were made for the "Rust 2018" standard, see this blog post and the edition guide

like image 166
o11c Avatar answered Nov 08 '22 22:11

o11c


In Rust, there are some keywords to deal with modules:

mod

mod has two forms:

  • when used with curly braces it declares a module (namespace).
  • when used with just a name, it will look for the module in the local filesystem.

A module can be:

  • a file with extension .rs, or
  • a folder with a file named mod.rs

use

use imports a name into the current module's namespace. We can use any function, struct, enum, type alias, trait, or (sub)module. The use clause is pretty strict, if we state use module1::moduleA; no other name from module1 will be available but moduleA. An asterisk (*) can be used to use everything within a module: use module1::*;. Sets can be used as well: use module1::{moduleA, moduleB};

An example:

| main.rs |- module1       |- mod.rs       |- moduleA.rs       |- moduleB.rs 

mod.rs contains:

pub mod moduleA; // declare a child module pub mod moduleB; // declare a child module 

main.rs contains:

// use what Cargo downloaded (not necessary in Rust 2018) //extern crate that_one_thing_i_need;  ///  ======  mod module1; // declare a child module  // some local stuff I want to scope mod local {     pub fn my_function() {} }  //   ======  // make the symbols locally available: use module1::moduleA::*; use module1::moduleB::{functionX, moduleY, typeZ};  // To avoid having to write `that_one_thing_i_need::` a lot, // we can make local aliases that will be valid in the current module. use that_one_thing_i_need::fancy_stuff as fs;  ///  ======  fn main() {     // we can use anything here from the namespaces we are using:     //      moduleA     //      functionX     //      moduleY     //      typeZ     //      fs      // We can access stuff by navigating from the outermost visible     // module name     local::my_function(); } 

Symbols are only usable from within the module. If you want to cross this barrier (even on a locally declared module) we need to make them public using the keyword pub.

extern crate

extern crate fills the gap between Cargo and Rust. We write code in a .rs file, this file can be compiled with rustc. Cargo will manage external dependencies and call rustc. The extern crate ... line tells the compiler to look for this namespace, so it is unambiguous.

Editor's noteextern crate is not required in many cases if you are using the Rust 2018 edition.

like image 36
Luis Ayuso Avatar answered Nov 08 '22 22:11

Luis Ayuso