I am trying to learn MapKit and am now trying to add an image (not a polygon, circle, rectangle, etc.) as an overlay to the map view. I can't seem to find any sample code to help explain how to do this.
So far my code in ViewController.swift is:
import UIKit
import MapKit
import CoreLocation
class ViewController: UIViewController, MKMapViewDelegate, CLLocationManagerDelegate {
@IBOutlet var mapView: MKMapView!
var locationManager: CLLocationManager!
var mapOverlay: MKOverlay!
override func viewDidLoad() {
super.viewDidLoad()
//Setup our Location Manager
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.startUpdatingLocation()
//Setup our Map View
mapView.delegate = self
mapView.mapType = MKMapType.Satellite
mapView.showsUserLocation = true
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I know I need to use:
func mapView(mapView: MKMapView, rendererForOverlay overlay: MKOverlay) -> MKOverlayRenderer
and the drawMapRect function but I don't know what to put in them. Also, it would be useful if all the code is in ViewController.swift
I only need one overlay so I don't need a class. I need it to be an image overlay (so it can resize), not an annotation. I also tried to follow the tutorial at http://www.raywenderlich.com/30001/overlay-images-and-overlay-views-with-mapkit-tutorial but there is not a section with all the code and I find it hard to follow along. Can you people please help me how to create image MKOverlays and add them to MKMapKit?
Thanks in advance...
An interface for associating content with a specific map region. iOS 4.0+ iPadOS 4.0+ macOS 10.9+ Mac Catalyst 13.1+ tvOS 9.2+
MapKit is a powerful API available on iOS devices that makes it easy to display maps, mark locations, enhance with custom data and even draw routes or other shapes on top.
Swift 3
The following works for me in Swift 3.
class ImageOverlay : NSObject, MKOverlay {
let image:UIImage
let boundingMapRect: MKMapRect
let coordinate:CLLocationCoordinate2D
init(image: UIImage, rect: MKMapRect) {
self.image = image
self.boundingMapRect = rect
self.coordinate = rect.centerCoordinate
}
}
class ImageOverlayRenderer : MKOverlayRenderer {
override func draw(_ mapRect: MKMapRect, zoomScale: MKZoomScale, in context: CGContext) {
guard let overlay = self.overlay as? ImageOverlay else {
return
}
let rect = self.rect(for: overlay.boundingMapRect)
UIGraphicsPushContext(context)
overlay.image.draw(in: rect)
UIGraphicsPopContext()
}
}
Then as usual, in your MapView delegate:
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if overlay is ImageOverlay {
return ImageOverlayRenderer(overlay: overlay)
}
...
}
And whenever you need to add an image to your map:
let overlay = ImageOverlay(image: myImage, rect: desiredLocationAsMapRect)
mapView.add(overlay)
Note, I always ensure that the rect has the same aspect ratio as the image. Otherwise, I suspect image distortion will result.
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