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How do I choose grid and block dimensions for CUDA kernels?

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What is grid size in CUDA?

Blocks can be organized into one, two or three-dimensional grids of up to 231-1, 65,535 and 65,535 blocks in the x, y and z dimensions respectively. Unlike the maximum threads per block, there is not a blocks per grid limit distinct from the maximum grid dimensions.

How do you determine the number of threads blocks and grid in a CUDA call?

Choosing the number of threads per block is very complicated. Most CUDA algorithms admit a large range of possibilities, and the choice is based on what makes the kernel run most efficiently. It is almost always a multiple of 32, and at least 64, because of how the thread scheduling hardware works.

How is block size defined in CUDA?

Each block is a 3D array of threads defined by the dimensions: Dx, Dy, and Dz, which you specify. Each CUDA card has a maximum number of threads in a block (512, 1024, or 2048). Each thread also has a thread id: threadId = x + y Dx + z Dx Dy The threadId is like 1D representation of an array in memory.

What is grid and block in CUDA?

CUDA kernels are subdivided into blocks. A group of threads is called a CUDA block. CUDA blocks are grouped into a grid. A kernel is executed as a grid of blocks of threads (Figure 2).


There are two parts to that answer (I wrote it). One part is easy to quantify, the other is more empirical.

Hardware Constraints:

This is the easy to quantify part. Appendix F of the current CUDA programming guide lists a number of hard limits which limit how many threads per block a kernel launch can have. If you exceed any of these, your kernel will never run. They can be roughly summarized as:

  1. Each block cannot have more than 512/1024 threads in total (Compute Capability 1.x or 2.x and later respectively)
  2. The maximum dimensions of each block are limited to [512,512,64]/[1024,1024,64] (Compute 1.x/2.x or later)
  3. Each block cannot consume more than 8k/16k/32k/64k/32k/64k/32k/64k/32k/64k registers total (Compute 1.0,1.1/1.2,1.3/2.x-/3.0/3.2/3.5-5.2/5.3/6-6.1/6.2/7.0)
  4. Each block cannot consume more than 16kb/48kb/96kb of shared memory (Compute 1.x/2.x-6.2/7.0)

If you stay within those limits, any kernel you can successfully compile will launch without error.

Performance Tuning:

This is the empirical part. The number of threads per block you choose within the hardware constraints outlined above can and does effect the performance of code running on the hardware. How each code behaves will be different and the only real way to quantify it is by careful benchmarking and profiling. But again, very roughly summarized:

  1. The number of threads per block should be a round multiple of the warp size, which is 32 on all current hardware.
  2. Each streaming multiprocessor unit on the GPU must have enough active warps to sufficiently hide all of the different memory and instruction pipeline latency of the architecture and achieve maximum throughput. The orthodox approach here is to try achieving optimal hardware occupancy (what Roger Dahl's answer is referring to).

The second point is a huge topic which I doubt anyone is going to try and cover it in a single StackOverflow answer. There are people writing PhD theses around the quantitative analysis of aspects of the problem (see this presentation by Vasily Volkov from UC Berkley and this paper by Henry Wong from the University of Toronto for examples of how complex the question really is).

At the entry level, you should mostly be aware that the block size you choose (within the range of legal block sizes defined by the constraints above) can and does have a impact on how fast your code will run, but it depends on the hardware you have and the code you are running. By benchmarking, you will probably find that most non-trivial code has a "sweet spot" in the 128-512 threads per block range, but it will require some analysis on your part to find where that is. The good news is that because you are working in multiples of the warp size, the search space is very finite and the best configuration for a given piece of code relatively easy to find.


The answers above point out how the block size can impact performance and suggest a common heuristic for its choice based on occupancy maximization. Without wanting to provide the criterion to choose the block size, it would be worth mentioning that CUDA 6.5 (now in Release Candidate version) includes several new runtime functions to aid in occupancy calculations and launch configuration, see

CUDA Pro Tip: Occupancy API Simplifies Launch Configuration

One of the useful functions is cudaOccupancyMaxPotentialBlockSize which heuristically calculates a block size that achieves the maximum occupancy. The values provided by that function could be then used as the starting point of a manual optimization of the launch parameters. Below is a little example.

#include <stdio.h>

/************************/
/* TEST KERNEL FUNCTION */
/************************/
__global__ void MyKernel(int *a, int *b, int *c, int N) 
{ 
    int idx = threadIdx.x + blockIdx.x * blockDim.x; 

    if (idx < N) { c[idx] = a[idx] + b[idx]; } 
} 

/********/
/* MAIN */
/********/
void main() 
{ 
    const int N = 1000000;

    int blockSize;      // The launch configurator returned block size 
    int minGridSize;    // The minimum grid size needed to achieve the maximum occupancy for a full device launch 
    int gridSize;       // The actual grid size needed, based on input size 

    int* h_vec1 = (int*) malloc(N*sizeof(int));
    int* h_vec2 = (int*) malloc(N*sizeof(int));
    int* h_vec3 = (int*) malloc(N*sizeof(int));
    int* h_vec4 = (int*) malloc(N*sizeof(int));

    int* d_vec1; cudaMalloc((void**)&d_vec1, N*sizeof(int));
    int* d_vec2; cudaMalloc((void**)&d_vec2, N*sizeof(int));
    int* d_vec3; cudaMalloc((void**)&d_vec3, N*sizeof(int));

    for (int i=0; i<N; i++) {
        h_vec1[i] = 10;
        h_vec2[i] = 20;
        h_vec4[i] = h_vec1[i] + h_vec2[i];
    }

    cudaMemcpy(d_vec1, h_vec1, N*sizeof(int), cudaMemcpyHostToDevice);
    cudaMemcpy(d_vec2, h_vec2, N*sizeof(int), cudaMemcpyHostToDevice);

    float time;
    cudaEvent_t start, stop;
    cudaEventCreate(&start);
    cudaEventCreate(&stop);
    cudaEventRecord(start, 0);

    cudaOccupancyMaxPotentialBlockSize(&minGridSize, &blockSize, MyKernel, 0, N); 

    // Round up according to array size 
    gridSize = (N + blockSize - 1) / blockSize; 

    cudaEventRecord(stop, 0);
    cudaEventSynchronize(stop);
    cudaEventElapsedTime(&time, start, stop);
    printf("Occupancy calculator elapsed time:  %3.3f ms \n", time);

    cudaEventRecord(start, 0);

    MyKernel<<<gridSize, blockSize>>>(d_vec1, d_vec2, d_vec3, N); 

    cudaEventRecord(stop, 0);
    cudaEventSynchronize(stop);
    cudaEventElapsedTime(&time, start, stop);
    printf("Kernel elapsed time:  %3.3f ms \n", time);

    printf("Blocksize %i\n", blockSize);

    cudaMemcpy(h_vec3, d_vec3, N*sizeof(int), cudaMemcpyDeviceToHost);

    for (int i=0; i<N; i++) {
        if (h_vec3[i] != h_vec4[i]) { printf("Error at i = %i! Host = %i; Device = %i\n", i, h_vec4[i], h_vec3[i]); return; };
    }

    printf("Test passed\n");

}

EDIT

The cudaOccupancyMaxPotentialBlockSize is defined in the cuda_runtime.h file and is defined as follows:

template<class T>
__inline__ __host__ CUDART_DEVICE cudaError_t cudaOccupancyMaxPotentialBlockSize(
    int    *minGridSize,
    int    *blockSize,
    T       func,
    size_t  dynamicSMemSize = 0,
    int     blockSizeLimit = 0)
{
    return cudaOccupancyMaxPotentialBlockSizeVariableSMem(minGridSize, blockSize, func, __cudaOccupancyB2DHelper(dynamicSMemSize), blockSizeLimit);
}

The meanings for the parameters is the following

minGridSize     = Suggested min grid size to achieve a full machine launch.
blockSize       = Suggested block size to achieve maximum occupancy.
func            = Kernel function.
dynamicSMemSize = Size of dynamically allocated shared memory. Of course, it is known at runtime before any kernel launch. The size of the statically allocated shared memory is not needed as it is inferred by the properties of func.
blockSizeLimit  = Maximum size for each block. In the case of 1D kernels, it can coincide with the number of input elements.

Note that, as of CUDA 6.5, one needs to compute one's own 2D/3D block dimensions from the 1D block size suggested by the API.

Note also that the CUDA driver API contains functionally equivalent APIs for occupancy calculation, so it is possible to use cuOccupancyMaxPotentialBlockSize in driver API code in the same way shown for the runtime API in the example above.


The blocksize is usually selected to maximize the "occupancy". Search on CUDA Occupancy for more information. In particular, see the CUDA Occupancy Calculator spreadsheet.