To check the operating system of the host in a C or C++ code, we need to check the macros defined by the compiler (GNU GCC or G++). For example, on Windows platform, the compiler has a special macro named _WIN32 defined. So, if the macro _WIN32 is defined, we are on Windows.
In computer science, a preprocessor (or precompiler) is a program that processes its input data to produce output that is used as input to another program. The output is said to be a preprocessed form of the input data, which is often used by some subsequent programs like compilers.
All Preprocessor directives begin with the # (hash) symbol. C++ compilers use the same C preprocessor. The preprocessor is a part of the compiler which performs preliminary operations (conditionally compiling code, including files etc...) to your code before the compiler sees it.
The Predefined Macros for OS site has a very complete list of checks. Here are a few of them, with links to where they're found:
_WIN32
Both 32 bit and 64 bit_WIN64
64 bit only__CYGWIN__
See this related question on some of the pitfalls of using this check.
unix
__unix
__unix__
__APPLE__
Also used for classic__MACH__
Both are defined; checking for either should work.
__linux__
linux
Obsolete (not POSIX compliant)__linux
Obsolete (not POSIX compliant)
__FreeBSD__
__ANDROID__
show GCC defines on Windows:
gcc -dM -E - <NUL:
on Linux:
gcc -dM -E - </dev/null
Predefined macros in MinGW:
WIN32 _WIN32 __WIN32 __WIN32__ __MINGW32__ WINNT __WINNT __WINNT__ _X86_ i386 __i386
on UNIXes:
unix __unix__ __unix
Based on nadeausoftware and Lambda Fairy's answer.
#include <stdio.h>
/**
* Determination a platform of an operation system
* Fully supported supported only GNU GCC/G++, partially on Clang/LLVM
*/
#if defined(_WIN32)
#define PLATFORM_NAME "windows" // Windows
#elif defined(_WIN64)
#define PLATFORM_NAME "windows" // Windows
#elif defined(__CYGWIN__) && !defined(_WIN32)
#define PLATFORM_NAME "windows" // Windows (Cygwin POSIX under Microsoft Window)
#elif defined(__ANDROID__)
#define PLATFORM_NAME "android" // Android (implies Linux, so it must come first)
#elif defined(__linux__)
#define PLATFORM_NAME "linux" // Debian, Ubuntu, Gentoo, Fedora, openSUSE, RedHat, Centos and other
#elif defined(__unix__) || !defined(__APPLE__) && defined(__MACH__)
#include <sys/param.h>
#if defined(BSD)
#define PLATFORM_NAME "bsd" // FreeBSD, NetBSD, OpenBSD, DragonFly BSD
#endif
#elif defined(__hpux)
#define PLATFORM_NAME "hp-ux" // HP-UX
#elif defined(_AIX)
#define PLATFORM_NAME "aix" // IBM AIX
#elif defined(__APPLE__) && defined(__MACH__) // Apple OSX and iOS (Darwin)
#include <TargetConditionals.h>
#if TARGET_IPHONE_SIMULATOR == 1
#define PLATFORM_NAME "ios" // Apple iOS
#elif TARGET_OS_IPHONE == 1
#define PLATFORM_NAME "ios" // Apple iOS
#elif TARGET_OS_MAC == 1
#define PLATFORM_NAME "osx" // Apple OSX
#endif
#elif defined(__sun) && defined(__SVR4)
#define PLATFORM_NAME "solaris" // Oracle Solaris, Open Indiana
#else
#define PLATFORM_NAME NULL
#endif
// Return a name of platform, if determined, otherwise - an empty string
const char *get_platform_name() {
return (PLATFORM_NAME == NULL) ? "" : PLATFORM_NAME;
}
int main(int argc, char *argv[]) {
puts(get_platform_name());
return 0;
}
Tested with GCC and clang on:
In most cases it is better to check whether a given functionality is present or not. For example: if the function pipe()
exists or not.
#ifdef _WIN32
// do something for windows like include <windows.h>
#elif defined __unix__
// do something for unix like include <unistd.h>
#elif defined __APPLE__
// do something for mac
#endif
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