I want to set the Z-order of the sprites I create in Objective-C, specifically in Cocos2D.
This is the error I get when trying to build the following code:
CCSprite *mySprite = [CCSprite spriteWithFile:@"Image.png" rect:CGRectMake(0, 0, 96, 24)];
mySprite.zOrder = 0;
...220: error: object cannot be set - either readonly property or no setter found
Z-Order must be able to be set somehow - can it only be set on the line of instantiation and not after it's been created? Do I have to create a setter method for an attribute for CCSprite? Why wouldn't it already have those methods?
If you need to reorder after adding the sprites, as GamingHorror said, use:
[self reorderChild:sprite z:newZ];
Your answer works if all you need is to set the original order
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