I have a C# application and I'm trying to make it support multiple languages by referencing different resx files using the resource manager.
I have this code in my Designer.cs:
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("project.resources.en-US", typeof(resources.en-US).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
How can I switch System.Resources.ResourceManager("project.resources.en-US", typeof(resources.en-US).Assembly)
to System.Resources.ResourceManager("project.resources.it-IT", typeof(resources.it-IT).Assembly)
at runtime without modifying my Designer.cs code? Is it possible?
This question is related
Edit: To clarify, I realize I'm not supposed to change my designer code, but I'm trying to make it so that I access a different resx file. I apologize if my question was ill-worded, but I guess I don't completely understand what I'm talking about. I'm currently looking into satellite assemblies.
just change current culture info and the job should be done. System.Threading.Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US");
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