I'm using Android's android.graphics.Canvas class to draw a ring. My onDraw method clips the canvas to make a hole for the inner circle, and then draws the full outer circle over the hole:
clip = new Path(); clip.addRect(outerCircle, Path.Direction.CW); clip.addOval(innerCircle, Path.Direction.CCW); canvas.save(); canvas.clipPath(clip); canvas.drawOval(outerCircle, lightGrey); canvas.restore();
The result is a ring with a pretty, anti-aliased outer edge and a jagged, ugly inner edge:
What can I do to antialias the inner edge?
I don't want to cheat by drawing a grey circle in the middle because the dialog is slightly transparent. (This transparency isn't as subtle on on other backgrounds.)
I know this is not a general answer, but in this particular case, you could draw arcs with a thick stroke width, instead of the circles + mask.
As far as I know, you can't antialias clip regions.
I'd suggest using bitmap masking instead. Render the the pink, white, and light gray foreground to one bitmap, render the outer/inner circle mask (the grayscale alpha channel) to another bitmap, and then use Paint.setXfermode
to render the foreground bitmap with the mask as its alpha channel.
An example can be found in the ApiDemos
source code here.
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