This might seem like a beginner's question, but I am interested in the way that a compiler normally creates arrays of variable-dimensions, like in the following program.
#include<iostream>
int main(){
int n;
std::cin>>n;
int a[n];
}
From what I've learnt, in C all the initializer values must be constant, so that the compiler knows how much memory to reserve inside the function, normally by subtracting the stack pointer in order to accomodate the number of elements the array holds.
This makes sense to me. However, I don't quite understand how compilers treat the above program, since it seems to work with G++(MinGW) , but fails with Cl, Microsoft's C++ compiler. I suspect that GCC allocates memory on the heap trough a non-standard extension, but I am not sure of this.
Also, Microsoft's compiler is not renowned for being standards-compliant, so I wouldn't be surprised if it may actually be wrong in the way it treats the above program.
In computer programming, a variable-length array (VLA), also called variable-sized or runtime-sized, is an array data structure whose length is determined at run time (instead of at compile time). In C, the VLA is said to have a variably modified type that depends on a value (see Dependent type).
Variable length arrays is a feature where we can allocate an auto array (on stack) of variable size. It can be used in a typedef statement. C supports variable sized arrays from C99 standard.
The data for the variable length arrays in a table is not stored in the actual data records; it is stored in a special data area, the heap , following the last fixed size data record.
A variable length array can be the operand of a sizeof expression. In this case, the operand is evaluated at run time, and the size is neither an integer constant nor a constant expression, even though the size of each instance of a variable array does not change during its lifetime.
In the C99 version of the C standard, variable length arrays are permitted. However, they are not permitted in any version of C++; you're seeing a G++ extension. Note that Microsoft's C compiler does not fully support C99; since G++ supports C99 it's easy enough to apply the VLA support to C++ as an extension.
As to how the compiler usually implements VLAs, it's the same as alloca()
(except that it has to keep the size around for sizeof
) - the compiler saves the original stack pointer, then adjusts it down by however many bytes it calculates that it needs. The downside is function entry and exit is a bit more complicated as the compiler needs to store where to reset the stack pointer to rather than just adjusting by fixed constants.
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