I want to increase current window height when click on button.
I use this code:
private void sendbtn_Click(object sender, RoutedEventArgs e)
{
DoubleAnimation myDoubleAnimation = new DoubleAnimation();
myDoubleAnimation.From = this.Height;
myDoubleAnimation.To = 500;
myDoubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));
Storyboard myStoryboard = new Storyboard();
myStoryboard.Children.Add(myDoubleAnimation);
Storyboard.SetTargetName(myDoubleAnimation, this.Name);
Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Window.HeightProperty));
myStoryboard.Begin(this);
}
but I want declare my storyboard in xaml and run it from code.
but I dont know how do this ??
You can put it in a resource dictionary and reference it from code. Alternatively, you could use an event trigger to start the Storyboard in XAML:
<UserControl.Resources>
<Storyboard x:Key="TheStoryboard">
<DoubleAnimation Storyboard.TargetProperty="Height"
To="500" Duration="0:0:0.5"
Storyboard.TargetName="X" /> <!-- no need to specify From -->
</Storyboard>
</UserControl.Resources>
To start from code:
((Storyboard)this.Resources["TheStoryboard"]).Begin(this);
To start from XAML:
<UserControl.Triggers>
<EventTrigger RoutedEvent="ButtonBase.Click" SourceName="TheButton">
<BeginStoryboard Storyboard="{StaticResource TheStoryboard}"/>
</EventTrigger>
</UserControl.Triggers>
Where the button is assigned the name:
<Button Name="TheButton" Content="Start" />
Give it a key.
<Window.Resources>
<Storyboard x:Key="test">
...
</Storyboard>
</Window.Resources>
Find the resource:
Storyboard sb = this.FindResource("test") as Storyboard;
Use it:
sb.Begin();
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With