I've had a look at the ColorSpace class, and found the constant TYPE_HLS
(which presumably is just HSL in a different order).
Can I use this constant to create a Color
from hue, saturation, and luminosity?
If not, are there any Java classes for this, or do I need to write my own?
HSL Color ValuesHue is a degree on the color wheel from 0 to 360. 0 is red, 120 is green, and 240 is blue. Saturation is a percentage value. 0% means a shade of gray, and 100% is the full color.
In HSL, the Hue determines what color of the rainbow something is. It's represented in 360 degrees, like a traditional color wheel. One of the main advantages of HSL over RGB color is that complementary colors are located across from one another, which makes the whole system very intuitive.
HSL stands for hue, saturation, and lightness - and represents a cylindrical-coordinate representation of colors. Hue is a degree on the color wheel (from 0 to 360) - 0 (or 360) is red, 120 is green, 240 is blue. Saturation is a percentage value; 0% means a shade of gray and 100% is the full color.
HSL is a more recent and spontaneous way to work with colors. Unlike in Hex and RGBA, where you have to meddle with some numbers to get the color you want, in HSL, we can define the color using the Hue and play with the second and third parameter percentages to get the saturation and lightness levels you need.
EDIT: I realize HSB != HSL, the answer below is for HSB.
I don't think there is any need to use ColorSpaces here. Try something like the following:
float hue = 0.9f; //hue
float saturation = 1.0f; //saturation
float brightness = 0.8f; //brightness
Color myRGBColor = Color.getHSBColor(hue, saturation, brightness);
Most of the given answers here seem to assume that HSL == HSB, which is false. The HSB colorspace is useful (and used) in many cases, but there is one notable exception: CSS. The non-RGB css color functions, hsl() and hsla() are HSL, not HSB. As such, it is very useful to be able to convert to and from HSL in java.
There is a good writeup about the problem here: http://tips4java.wordpress.com/2009/07/05/hsl-color/ TL;DR: the code is here: http://www.camick.com/java/source/HSLColor.java
I have created a gist backup, should the blog ever go down: https://gist.github.com/Yona-Appletree/0c4b58763f070ae8cdff7db583c82563
The methods therein are pretty easy to extract if you don't want to use the whole class.
License
The code appears to be in the public domain, as noted on the "About" page of the blog (https://tips4java.wordpress.com/about/):
We assume no responsibility for the code. You are free to use and/or modify and/or distribute any or all code posted on the Java Tips Weblog without restriction. A credit in the code comments would be nice, but not in any way mandatory.
Here is a simple implementation that will return a Color based on hue, saturation, and lightness values from 0.0 to 1.0...
static public Color hslColor(float h, float s, float l) {
float q, p, r, g, b;
if (s == 0) {
r = g = b = l; // achromatic
} else {
q = l < 0.5 ? (l * (1 + s)) : (l + s - l * s);
p = 2 * l - q;
r = hue2rgb(p, q, h + 1.0f / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1.0f / 3);
}
return new Color(Math.round(r * 255), Math.round(g * 255), Math.round(b * 255));
}
EDIT by Yona-Appletree:
I found what I think is the correct hue2rgb function and tested it as working:
private static float hue2rgb(float p, float q, float h) {
if (h < 0) {
h += 1;
}
if (h > 1) {
h -= 1;
}
if (6 * h < 1) {
return p + ((q - p) * 6 * h);
}
if (2 * h < 1) {
return q;
}
if (3 * h < 2) {
return p + ((q - p) * 6 * ((2.0f / 3.0f) - h));
}
return p;
}
I found the built-in method for HSB (which is not the same as HSL, but is similar)
[Color.getHSBColor(float h, float s, float b)](http://docs.oracle.com/javase/7/docs/api/java/awt/Color.html#getHSBColor(float,%20float,%20float))
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