<Canvas x:Key="myCanvas"
MinHeight="30" MinWidth="30" Clip="F1 M 0,0L 48,0L 48,48L 0,48L 0,0" >
<Path Data="F1M1737.61,7339.85C1720.49,7342.44 1709.83,7334.36 1709.83,7334.36 1701.44,7341.47 1682.84,7340.17 1682.84,7340.17 1682.66,7388.31 1709.83,7397.03 1709.83,7397.03 1741.17,7386.37 1737.61,7339.85 1737.61,7339.85 M1709.54,7386.88C1707.5,7386.88 1705.85,7385.23 1705.85,7383.18 1705.85,7381.14 1707.5,7379.49 1709.54,7379.49 1711.58,7379.49 1713.23,7381.14 1713.23,7383.18 1713.23,7385.23 1711.58,7386.88 1709.54,7386.88 M1712.37,7367.58C1712.37,7367.58 1712.28,7370.72 1710.94,7372.06 1710.94,7372.06 1709.33,7373.48 1707.54,7371.61 1707.54,7371.61 1707.09,7370.31 1706.47,7366.75L1705.48,7352.56 1705.48,7348.72C1705.48,7348.72 1705.59,7345.14 1709.61,7344.51 1709.61,7344.51 1713.36,7344.34 1713.53,7348.27 1713.53,7348.27 1713.98,7352.56 1712.37,7367.58" Stretch="Uniform" Fill="#FFF1A603" Width="26" Height="26" Margin="0,0,0,0" RenderTransformOrigin="0.5,0.5">
<Path.RenderTransform>
<TransformGroup>
<TransformGroup.Children>
<RotateTransform Angle="0" />
<ScaleTransform ScaleX="1" ScaleY="1" />
</TransformGroup.Children>
</TransformGroup>
</Path.RenderTransform>
</Path>
</Canvas>
How can i set wpf's Image Source property to canvas instead of image url ?
Something like this
<Image Source"{StaticResource MyCanvas}"/>
You seem to be somewhat confused... you are asking if we can set the Image.Source
property, which is of type ImageSource
to a Canvas
object. Well I'm pretty sure that you would know that you simply can't do that because a Canvas
is not a ImageSource
.
However, what I think you are actually wanting to find out is how to display your Canvas
from your Resources
section. If that is what you are after, then there is a much simpler way to do that... you can just display it in a ContentControl
like this:
<ContentControl Content="{StaticResource myCanvas}" />
To display a Drawing with an Image control,you can use a DrawingImage as the Image control's Source and the drawing you want to display.For more details visit here
<DrawingImage x:Key='Skippy'>
<DrawingImage.Drawing>
<GeometryDrawing Brush="#FFF1A603" Geometry="F1M1737.61,7339.85C1720.49,7342.44 1709.83,7334.36 1709.83,7334.36 1701.44,7341.47 1682.84,7340.17 1682.84,7340.17 1682.66,7388.31 1709.83,7397.03 1709.83,7397.03 1741.17,7386.37 1737.61,7339.85 1737.61,7339.85 M1709.54,7386.88C1707.5,7386.88 1705.85,7385.23 1705.85,7383.18 1705.85,7381.14 1707.5,7379.49 1709.54,7379.49 1711.58,7379.49 1713.23,7381.14 1713.23,7383.18 1713.23,7385.23 1711.58,7386.88 1709.54,7386.88 M1712.37,7367.58C1712.37,7367.58 1712.28,7370.72 1710.94,7372.06 1710.94,7372.06 1709.33,7373.48 1707.54,7371.61 1707.54,7371.61 1707.09,7370.31 1706.47,7366.75L1705.48,7352.56 1705.48,7348.72C1705.48,7348.72 1705.59,7345.14 1709.61,7344.51 1709.61,7344.51 1713.36,7344.34 1713.53,7348.27 1713.53,7348.27 1713.98,7352.56 1712.37,7367.58"/>
</DrawingImage.Drawing>
</DrawingImage>
<Image Source="{StaticResource Skippy}" Height="30" Width="30"/>
and your path is must be implemented using expression blend thats why it is showing extra stuff like Path.RenderTransform.anyway output from our both code is same.
Output
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