How can I get Json.net not to throw up when my enum doesn't match string value provided in the json property?
This happens when I create enum based on current documentation, but the third party API adds more enum values later.
I would be happy with either marking special value as Unknown or using a nullable enum and unmatched value would return null.
You can solve this problem with a custom JsonConverter
. Here is one I put together using a few pieces from the StringEnumConverter
class that comes from Json.Net. It should give you the flexibility to handle things whatever way you decide. Here's how it works:
Here is the code. Feel free to change it to meet your needs.
class TolerantEnumConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
Type type = IsNullableType(objectType) ? Nullable.GetUnderlyingType(objectType) : objectType;
return type.IsEnum;
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
bool isNullable = IsNullableType(objectType);
Type enumType = isNullable ? Nullable.GetUnderlyingType(objectType) : objectType;
string[] names = Enum.GetNames(enumType);
if (reader.TokenType == JsonToken.String)
{
string enumText = reader.Value.ToString();
if (!string.IsNullOrEmpty(enumText))
{
string match = names
.Where(n => string.Equals(n, enumText, StringComparison.OrdinalIgnoreCase))
.FirstOrDefault();
if (match != null)
{
return Enum.Parse(enumType, match);
}
}
}
else if (reader.TokenType == JsonToken.Integer)
{
int enumVal = Convert.ToInt32(reader.Value);
int[] values = (int[])Enum.GetValues(enumType);
if (values.Contains(enumVal))
{
return Enum.Parse(enumType, enumVal.ToString());
}
}
if (!isNullable)
{
string defaultName = names
.Where(n => string.Equals(n, "Unknown", StringComparison.OrdinalIgnoreCase))
.FirstOrDefault();
if (defaultName == null)
{
defaultName = names.First();
}
return Enum.Parse(enumType, defaultName);
}
return null;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
writer.WriteValue(value.ToString());
}
private bool IsNullableType(Type t)
{
return (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(Nullable<>));
}
}
Here is a demo which puts it the converter through its paces using a couple of different enums (one has an "Unknown" value, and the other does not):
[JsonConverter(typeof(TolerantEnumConverter))]
enum Status
{
Ready = 1,
Set = 2,
Go = 3
}
[JsonConverter(typeof(TolerantEnumConverter))]
enum Color
{
Red = 1,
Yellow = 2,
Green = 3,
Unknown = 99
}
class Foo
{
public Status NonNullableStatusWithValidStringValue { get; set; }
public Status NonNullableStatusWithValidIntValue { get; set; }
public Status NonNullableStatusWithInvalidStringValue { get; set; }
public Status NonNullableStatusWithInvalidIntValue { get; set; }
public Status NonNullableStatusWithNullValue { get; set; }
public Status? NullableStatusWithValidStringValue { get; set; }
public Status? NullableStatusWithValidIntValue { get; set; }
public Status? NullableStatusWithInvalidStringValue { get; set; }
public Status? NullableStatusWithInvalidIntValue { get; set; }
public Status? NullableStatusWithNullValue { get; set; }
public Color NonNullableColorWithValidStringValue { get; set; }
public Color NonNullableColorWithValidIntValue { get; set; }
public Color NonNullableColorWithInvalidStringValue { get; set; }
public Color NonNullableColorWithInvalidIntValue { get; set; }
public Color NonNullableColorWithNullValue { get; set; }
public Color? NullableColorWithValidStringValue { get; set; }
public Color? NullableColorWithValidIntValue { get; set; }
public Color? NullableColorWithInvalidStringValue { get; set; }
public Color? NullableColorWithInvalidIntValue { get; set; }
public Color? NullableColorWithNullValue { get; set; }
}
class Program
{
static void Main(string[] args)
{
string json = @"
{
""NonNullableStatusWithValidStringValue"" : ""Set"",
""NonNullableStatusWithValidIntValue"" : 2,
""NonNullableStatusWithInvalidStringValue"" : ""Blah"",
""NonNullableStatusWithInvalidIntValue"" : 9,
""NonNullableStatusWithNullValue"" : null,
""NullableStatusWithValidStringValue"" : ""Go"",
""NullableStatusWithValidIntValue"" : 3,
""NullableStatusWithNullValue"" : null,
""NullableStatusWithInvalidStringValue"" : ""Blah"",
""NullableStatusWithInvalidIntValue"" : 9,
""NonNullableColorWithValidStringValue"" : ""Green"",
""NonNullableColorWithValidIntValue"" : 3,
""NonNullableColorWithInvalidStringValue"" : ""Blah"",
""NonNullableColorWithInvalidIntValue"" : 0,
""NonNullableColorWithNullValue"" : null,
""NullableColorWithValidStringValue"" : ""Yellow"",
""NullableColorWithValidIntValue"" : 2,
""NullableColorWithNullValue"" : null,
""NullableColorWithInvalidStringValue"" : ""Blah"",
""NullableColorWithInvalidIntValue"" : 0,
}";
Foo foo = JsonConvert.DeserializeObject<Foo>(json);
foreach (PropertyInfo prop in typeof(Foo).GetProperties())
{
object val = prop.GetValue(foo, null);
Console.WriteLine(prop.Name + ": " +
(val == null ? "(null)" : val.ToString()));
}
}
}
Output:
NonNullableStatusWithValidStringValue: Set
NonNullableStatusWithValidIntValue: Set
NonNullableStatusWithInvalidStringValue: Ready
NonNullableStatusWithInvalidIntValue: Ready
NonNullableStatusWithNullValue: Ready
NullableStatusWithValidStringValue: Go
NullableStatusWithValidIntValue: Go
NullableStatusWithInvalidStringValue: (null)
NullableStatusWithInvalidIntValue: (null)
NullableStatusWithNullValue: (null)
NonNullableColorWithValidStringValue: Green
NonNullableColorWithValidIntValue: Green
NonNullableColorWithInvalidStringValue: Unknown
NonNullableColorWithInvalidIntValue: Unknown
NonNullableColorWithNullValue: Unknown
NullableColorWithValidStringValue: Yellow
NullableColorWithValidIntValue: Yellow
NullableColorWithInvalidStringValue: (null)
NullableColorWithInvalidIntValue: (null)
NullableColorWithNullValue: (null)
Looking through the handful of suggestions that exist for this problem, all of them use StringEnumConverter as a backbone, but no suggestions use it through inheritance. If your scenario was like mine, I was taking a 3rd party API response, which has ton of possible enum values, that may change over time. I only care about maybe 10 of those values, so all the other values I want to fallback on a default value(like Unknown). Here's my enum converter to do this:
/// <inheritdoc />
/// <summary>
/// Defaults enum values to the base value if
/// </summary>
public class DefaultUnknownEnumConverter : StringEnumConverter
{
/// <summary>
/// The default value used to fallback on when a enum is not convertable.
/// </summary>
private readonly int defaultValue;
/// <inheritdoc />
/// <summary>
/// Default constructor. Defaults the default value to 0.
/// </summary>
public DefaultUnknownEnumConverter()
{}
/// <inheritdoc />
/// <summary>
/// Sets the default value for the enum value.
/// </summary>
/// <param name="defaultValue">The default value to use.</param>
public DefaultUnknownEnumConverter(int defaultValue)
{
this.defaultValue = defaultValue;
}
/// <inheritdoc />
/// <summary>
/// Reads the provided JSON and attempts to convert using StringEnumConverter. If that fails set the value to the default value.
/// </summary>
/// <param name="reader">Reads the JSON value.</param>
/// <param name="objectType">Current type that is being converted.</param>
/// <param name="existingValue">The existing value being read.</param>
/// <param name="serializer">Instance of the JSON Serializer.</param>
/// <returns>The deserialized value of the enum if it exists or the default value if it does not.</returns>
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
try
{
return base.ReadJson(reader, objectType, existingValue, serializer);
}
catch
{
return Enum.Parse(objectType, $"{defaultValue}");
}
}
/// <inheritdoc />
/// <summary>
/// Validates that this converter can handle the type that is being provided.
/// </summary>
/// <param name="objectType">The type of the object being converted.</param>
/// <returns>True if the base class says so, and if the value is an enum and has a default value to fall on.</returns>
public override bool CanConvert(Type objectType)
{
return base.CanConvert(objectType) && objectType.GetTypeInfo().IsEnum && Enum.IsDefined(objectType, defaultValue);
}
}
Usage is the same as other examples:
[JsonConverter(typeof(DefaultUnknownEnumConverter))]
public enum Colors
{
Unknown,
Red,
Blue,
Green,
}
[JsonConverter(typeof(DefaultUnknownEnumConverter), (int) NotFound)]
public enum Colors
{
Red = 0,
Blue,
Green,
NotFound
}
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