I have a Perl script which nests foreach loops as seen below. It takes a long time:
#! /usr/bin/perl
use strict;
use warnings;
my @sites = ('a', 'b', 'c');
my @servers = ('A', 'B');
my @data_type = ("X", "Y", "Z");
foreach my $site (@sites) {
foreach my $server_type (@servers) {
foreach my $data (@data_type) {
#statements
}
}
}
Nesting foreach
statements like this takes a long time and it's hard to read and not very pretty. Can anyone suggest a better way to code this structure using hashes, or some other clever structure?
Perl last Statement with LABEL If you want to exit a nested loop, put a label in the outer loop and pass label to the last statement. If LABEL is specified with last statement, execution drops out of the loop encountering LABEL instead of currently enclosing loop.
An important feature of foreach is the %:% operator. I call this the nesting operator because it is used to create nested foreach loops. Like the %do% and %dopar% operators, it is a binary operator, but it operates on two foreach objects.
Nested loops are frequently (but not always) bad practice, because they're frequently (but not always) overkill for what you're trying to do. In many cases, there's a much faster and less wasteful way to accomplish the goal you're trying to achieve.
A foreach loop is used to iterate over a list and the variable holds the value of the elements of the list one at a time. It is majorly used when we have a set of data in a list and we want to iterate over the elements of the list instead of iterating over its range.
Use my Set::CrossProduct module, or use Algorithm::Loops. You shouldn't have to create hard-coded, nested structures to deal with these issues. Both of those modules can do it for you for an arbitrary number of arrays.
use Set::CrossProduct;
my @sites = ('a', 'b', 'c');
my @servers = ('A', 'B');
my @data_type = ("X", "Y", "Z");
my $cross = Set::CrossProduct->new(
[ \@sites, \@servers, \@data_type ]
);
while( my $tuple = $cross->get ) {
print "@$tuple\n";
}
Not only that, but the cursor gives you ways to move around in the iterator so you don't have to limit yourself to the current combination. You can inspect the previous and next combinations, which might be useful for boundaries (like where the next tuple is a different server).
Watch out for people who want to create all of the combinations in memory. There's no need to do that either.
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