I have something like the following:
<svg id="svgLogo1" style="left:0; top:0; position:absolute"
width="980" height="80" viewBox="0 0 980 80"
xmlns="http://www.w3.org/2000/svg">
<rect x="0" y="5" width="980" height="54" rx="6" ry="6"
style="stroke-width:2; xstroke:#FFF; fill:#555"/>
</svg>
I would like to create a white glow around this.
Is there some way that I can do this in svg. I looked around and all I can find is "shadow" which is not really what I am looking for as I want a shadow (Glow) around all four sides of the rectangle.
Here are some filters that provide different types of effect:
An example:
There's a demo here.
The code:
<!-- a transparent grey drop-shadow that blends with the background colour -->
<filter id="shadow" width="1.5" height="1.5" x="-.25" y="-.25">
<feGaussianBlur in="SourceAlpha" stdDeviation="2.5" result="blur"/>
<feColorMatrix result="bluralpha" type="matrix" values=
"1 0 0 0 0
0 1 0 0 0
0 0 1 0 0
0 0 0 0.4 0 "/>
<feOffset in="bluralpha" dx="3" dy="3" result="offsetBlur"/>
<feMerge>
<feMergeNode in="offsetBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<!-- a transparent grey glow with no offset -->
<filter id="black-glow">
<feColorMatrix type="matrix" values=
"0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0.7 0"/>
<feGaussianBlur stdDeviation="2.5" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<!-- a transparent glow that takes on the colour of the object it's applied to -->
<filter id="glow">
<feGaussianBlur stdDeviation="2.5" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
Colour matrices can't really be used to make things glow a different colour, only transform the existing colour in some way.
But we can do something like this instead...
<filter id="white-glow">
<feFlood result="flood" flood-color="#ffffff" flood-opacity="1"></feFlood>
<feComposite in="flood" result="mask" in2="SourceGraphic" operator="in"></feComposite>
<feMorphology in="mask" result="dilated" operator="dilate" radius="2"></feMorphology>
<feGaussianBlur in="dilated" result="blurred" stdDeviation="5"></feGaussianBlur>
<feMerge>
<feMergeNode in="blurred"></feMergeNode>
<feMergeNode in="SourceGraphic"></feMergeNode>
</feMerge>
</filter>
See this fiddle I made, based on Drew's answer.
Here's a breakdown of what the filter does:
feFlood
and feComposite
).feMorphology
with operator="dilate"
)feGaussianBlur
)feMerge
)Try this:
<svg id="svgLogo1" style="left: 0px; top: 0px;
position: absolute;" width="980" height="80" viewBox="0 0 980 80"
xmlns="http://www.w3.org/2000/svg" version="1.1" >
<defs>
<filter id="dropGlow" width="1.5" height="1.5" x="-.25" y="-.25">
<feGaussianBlur id="feGaussianBlur5384" in="SourceAlpha" stdDeviation="15.000000" result="blur"/>
<feColorMatrix id="feColorMatrix5386" result="bluralpha" type="matrix" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 0.800000 0 "/>
<feOffset id="feOffset5388" in="bluralpha" dx="0.000000" dy="0.000000" result="offsetBlur"/>
<feMerge id="feMerge5390">
<feMergeNode id="feMergeNode5392" in="offsetBlur"/>
<feMergeNode id="feMergeNode5394" in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<rect x="0" y="5" width="980" height="54" rx="6" ry="6"
style="stroke-width: 2; xstroke: #FFFFFF; fill: #555555; filter:url(#dropGlow)"/>
</svg>
I created the original filter in Inkscape, but it works just as well on whatever it's applied to.
If you're using a blur filter, exercise a bit of caution. Blur in particular can be costly in terms of CPU resources. It therefore may consume battery faster, too. Use a tool (e.g., the OS X Activity Monitor) to observe the effect your filters have, especially if animation or video is involved.
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