All of the classes that I'm working on have Create()/Destroy() ( or Initialize()/Finalized() ) methods.
The return value of the Create() method is bool like below.
bool MyClass::Create(...);
So I can check whether initialization of the instance is successful or not from the return value.
Without Create()/Destroy() I can do the same job in constructor() and destructor() but I can't solve below problem.
Can anyone help me? Thanks in advance.
I cannot use exceptions because my company doesn't like it.
class Foo
{
private:
AnotherClass a;
public:
Foo()
{
if(a.Initialize() == false)
{
//???
//Can I notify the failure to the user of this class without using exception?
}
}
...
};
Foo obj;
If you don't want to use exceptions, there are two ways to let the caller know whether the constructor succeeded or not:
If you go with either of these techniques, make sure your destructor can handle an instance where the constructor has failed.
C++ without exceptions is essentially a completely different language to C++, in which many of the idioms that give C++ its uniquely expressive power are rendered impotent. As you point out, constructors are stripped of their usefulness, and all nontrivial initialisation must be moved into a second-stage pseudoconstructor that can return an error indication. (Some people also advocate a matching pseudodestructor out of a misguided sense of symmetry, but that is completely pointless). Alternatively, the constructor could set a "constructed" flag on success, and each class could have a "constructed" method which checks this and all of its children.
If your company mandates that you disable exceptions, then you will also need a company-wide (or at least project-wide) convention to replace it. You will need to define a type for all (non-trivial) functions to return, and use that consistently everywhere - otherwise you'll get an unmaintainable hodge-podge of booleans and incompatible enumerations being passed around and manually converted at every level.
In this case, Foo
will also need an Initialize
method, which calls a.Initialize
and bails out if that fails.
There is not a good way; this is one of the major reasons they were added to the language in the first place. Without exceptions either:
Personally, I think 2 is strictly better than 3, as it doesn't increase class size, and makes it more visible when the "check" function isn't called. There are reasons I hear quoted, like you can access virtual functions, but I have always considered that to be fairly weak.
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