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Does unsigned math require more CPU instructions?

Tags:

c++

unsigned

cpu

Take an C++ integral variable i, and suppose that you're multiplying its value by 2.

If i has signedness, I believe that the operation is somewhat equivalent, at least mathematically, to:

i = i << 1;

But if i's type is unsigned, then since unsigned values do not overflow but are performed modulo their range, presumably the operation is something like this:

i = (i << 1) & (decltype(i))-1;

Now, I figure that the actual machine instructions will probably be more concise than a sequence of shifts for multiplication. But would a modern, say x86, CPU have a specific instruction for unsigned/modulo math? Or will performing math with unsigned values tend to cost an additional instruction, when compared to math with signed values?

(Yes, it would be ridiculous to care about this whilst programming; I'm interested out of pure curiosity.)

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Lightness Races in Orbit Avatar asked Jul 10 '11 12:07

Lightness Races in Orbit


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1 Answers

As the others already wrote: It does not matter for the CPU. Signed and unsigned instructions take the same time, Some operations in unsigned arithmetic are even easier to do and may require a cycle less than the signed variant (multi precision division is one example).

However, this is only half of the story.

C++ defines signed integer overflows as undefined behavior and unsigned integers as modulo2. This offers completely different optimization opportunities which lead to different code.

One example:

int foo (int a)
{
  return a * 1000 / 500;
}

unsigned bar (unsigned a)
{
  return a * 1000 / 500;
}

Here foo can be optimied to:

int foo (int a)
{
  return a * 2;
}

And bar will stay the same it is.

Note that mathematically these two functions are the same, but they start to give different results if the argument exceeds INT_MAX/1000.

Since the effect of signed overflows is undefined the compiler has the option to just pretend there is no INT_MAX when it comes to simplify expressions. For unsigned arithmetic this is not the case and the compiler has to emit code that does the multiplication and division. This is of course slower than the optimized variant.

Note: Most compilers are conservative when it comes to such optimizations and only enable them if you ask for them because they tend to break code and overflow checks. Other compilers, especially in the embedded and DSP world otoh always do these kind of optimizations even at low optimization levels. The programmers who write for these kind of machines are aware of the subtle details, so this is rarely a problem.

OTOH we've discussed stories where C/C++ programmers fall into this trap more than once on stackoverflow.

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Nils Pipenbrinck Avatar answered Oct 03 '22 10:10

Nils Pipenbrinck