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How can I chain Core Animations for different Layers one after the other?

I have a scrollView with paging enabled and a number N of pages, which are UIViews as subviews of the scrollView.

I'm trying to do the following:

User scrolls to page number n. At that point, 7 CALayers which were previously added to page number n (that is, to page [[scrollView subviews] objectAtIndex:n-1].layer subLayers]) fade in, one after the other.

But I can't figure out how to make the CALayers fadeIn sequentially.So far, I've tried the following 3 approaches from my controller's delegate method: (assume I have an array to the layers and that their opacity was set to 0 upon creation)

- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
  int pageNumber = floor(self.scrollView.contentOffset.x / self.scrollView.frame.size.width);
  if(pageNumber == (n-1))
  {
    int timeOffset = 0;

    [CATransaction begin];
    for(CALayer *layer in layerArray)
    {
      CABasicAnimation *a = [CABasicAnimation animationWithKeyPath:@"opacity"];
      a.duration = 6;
      a.beginTime = timeOffset++;
      a.fromValue = [NSNumber numberWithFloat:0.];
      a.toValue = [NSNumber numberWithFloat:1.];

      [layer addAnimation:a forKey:nil];
    }
    [CATransaction commit];
  }
}

- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
  int pageNumber = floor(self.scrollView.contentOffset.x / self.scrollView.frame.size.width);
  if(pageNumber == (n-1))
  {
    int timeOffset = 0;

    [CATransaction begin];
    for(CALayer *layer in layerArray)
    {
      CABasicAnimation *a = [CABasicAnimation animation];
      a.duration = 6;
      a.beginTime = timeOffset++;
      [layer addAnimation:a forKey:@"opacity"];
      [layer setOpacity:1];
    }
    [CATransaction commit];
  }
}


- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
  int pageNumber = floor(self.scrollView.contentOffset.x / self.scrollView.frame.size.width);
  if(pageNumber == (n-1))
  {
    int timeOffset = 0;


    for(CALayer *layer in layerArray)
    {
      [CATransaction begin];
      CABasicAnimation *a = [CABasicAnimation animation];
      a.duration = 6;
      a.beginTime = timeOffset++;
      [layer addAnimation:a forKey:@"opacity"];
      [layer setOpacity:1];
    }

    for(CALayer *layer in layerArray)
      [CATransaction commit];
  }
}

But neither seems to work. When the user scrolls to the right page, all layers become visible at once, without much of a fade and definitely not in any sequential order.

Any ideas?

like image 487
SaldaVonSchwartz Avatar asked Feb 03 '12 01:02

SaldaVonSchwartz


1 Answers

Actually, it turns out that the key is getting the current time in terms of a frame of reference and adding any time offset to that current time. This works also for non-grouped animations.

For instance, something along the lines of this code would cause n layers (assumed to be stored in some array) to sequentially fade in one after the other, each taking .8 secs.:

CGFloat timeOffset = 0;

[CATransaction begin];

for (CALayer *layer in layers) {
    CABasicAnimation *a = [CABasicAnimation animationWithKeyPath:@"opacity"];

    a.fromValue = @(0);
    a.toValue = @(1);
    a.fillMode = kCAFillModeForwards;
    a.beginTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil] + timeOffset;
    a.duration = 0.8;
    a.removedOnCompletion = NO;

    [layer addAnimation:a forKey:nil];

    timeOffset += a.duration;
}

[CATransaction commit];

In the above case, the frame of reference is simply the current time when the invocations take place.

like image 117
SaldaVonSchwartz Avatar answered Nov 08 '22 13:11

SaldaVonSchwartz