I want to import an unmanaged C++ DLL and call a function that takes stringstream
as a parameter. In C#, there is no stringstream
class, so can anyone tell me how to call such a function from a C# program?
You should not expose templated objects via a DLL, period.
Templated objects (e.g. almost everything in std::
) become inlined. So in this way, your DLL gets its own private copy of the implementation. The module calling your DLL will also get its own private implementation of stringstream
. Passing between them means you are inadvertently weaving two unrelated implementations together. For many projects, if you are using the exact same build settings, it's probably no problem.
But even if you use the same compiler, and mix a release DLL with a debug EXE, you will find stack / heap corruption and other harder-to-find problems.
And that's only using your DLL from another unmanaged C++ exe/dll. Crossing then the lines to .NET is even more of a problem.
The solution is to change your DLL's interface to something that plays friendly across DLL bounds. Either COM (you could use IStream
for example), or just a C-style interface like the winapi.
If you can modify the C++ dll, export a plain string version. Otherwise you have to build a managed C++ wrapper project, import the other C++ dll, export it as a managed function, and call that from your C# code. C++ interop really sucks.
I'm afraid that you're going to have to create your own StringStream
class in C# in order to be able to consume the functions exported from that DLL. As you mentioned, the .NET Framework doesn't provide any similar class out of the box.
The easiest way is probably to wrap the StringBuilder
class provided by the .NET Framework such that it can function as a stream. See this blog post for a further explanation and some sample code.
A similar question was also answered in MSDN Magazine: http://msdn.microsoft.com/en-us/magazine/cc163768.aspx. You might find some of the hints and/or sample code given there useful.
You are trying to bind native C++ code to managed code in C#. Best way of doing that in general is to introduce middle layer in managed C++ that will provide interface to calls from C#.
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