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Specific questions about C# Dispose Pattern

I have a few basic questions about the Dispose Pattern in C#.

In the following code snippet, which seems to be a standard way of implementing the dispose pattern, you’ll notice that managed resources are not handled if disposing is false. How/when are they handled? Does the GC come along and handle the managed resources later? But if that’s the case, what does the GG.SuppressFinalize(this) call do? Can someone give me an example of disposing of managed resources? Unhooking events comes to mind. Anything else? The way the pattern is written, it seems they would get disposed (later) if you did nothing in the “if (disposing)” section. Comments?

protected virtual void Dispose(bool disposing)
{  
    if (!disposed)
    {
        if (disposing)
        {
            // Dispose managed resources.
        }

        // There are no unmanaged resources to release, but
        // if we add them, they need to be released here.
    }
    disposed = true;

    // If it is available, make the call to the
    // base class's Dispose(Boolean) method
    base.Dispose(disposing);
}
// implements IDisposable
public void Dispose()
{
    Dispose(true);
    GC.SuppressFinalize(this);
}

Is it true what I read about locks in Dispose(bool) in this thread, How do I implement the dispose pattern in c# when wrapping an Interop COM Object?? It says, “Meta-meta comment - as well as that, it's important that you never acquire locks or use locking during your unmanaged cleanup.” Why is that? Does it apply to unmanaged resources as well?

Finally, does on ever implement a finalizer (~MyClass() in C#) without implementing IDisposable? I believe I read somewhere that finalizers and IDisposable are not necessary (or desirable) if there are no unmanaged resources. However, I do see the use of a finalizer without IDisposable in some examples (see: http://www.codeproject.com/KB/cs/idisposable.aspx as one example) Thanks, Dave

like image 318
Dave Avatar asked Sep 27 '10 14:09

Dave


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3 Answers

This way of implementing the IDisposable pattern is a fail-safe way: In case a client forgets to call Dispose, the finalizer called by the runtime will call Dispose(false) later (Note that this part is missing in your sample).

In the latter case, i.e. when Dispose is called by the finalizer, managed resources will already have been cleaned up because otherwise the object in question would not have been eligible for garbage collection.

But if that’s the case, what does the GC.SuppressFinalize(this) call do?

Running the finalizer comes with additional costs. Therefore it should be avoided if possible. Calling GC.SuppressFinalize(this) will skip running the finalizer and therefore the object can be garbage collected more efficiently.

In general one should avoid relying on finalizers as there is no guarantee that a finalizer will run. Some of the problems with finalizers are described by Raymond Chen in the following post:

When do I need to use GC.KeepAlive?

like image 88
Dirk Vollmar Avatar answered Nov 09 '22 08:11

Dirk Vollmar


Nobody got to the last two questions (btw: ask only one per thread). Using a lock in Dispose() is pretty lethal to the finalizer thread. There's no upper-bound on how long the lock might be held, your program will crash after two seconds when the CLR notices that the finalizer thread got stuck. Moreover, it is just a bug. You should never call Dispose() when another thread might still have a reference to the object.

Yes, implementing a finalizer without implementing IDisposable is not unheard of. Any COM object wrapper (RCW) does that. So does the Thread class. This was done because it just isn't practical to call Dispose(). In the case of a COM wrapper because it is just not possible to keep track of all reference counts. In case of Thread because having to Join() the thread so that you could call Dispose() defeats the purpose of having a thread.

Pay attention to Jon Hanna's post. Implementing your own finalizer is indeed wrong 99.99% of the time. You've got the SafeHandle classes to wrap unmanaged resources. You'd need something pretty obscure to not be wrappable by them.

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Hans Passant Avatar answered Nov 09 '22 08:11

Hans Passant


The pattern described above was a matter of dealing eloquently with the overlapping concerns of disposal and finalisation.

When we are disposing, we want to:

  1. Dispose all disposable member objects.
  2. Dispose the base object.
  3. Release unmanaged resources.

When finalising we want to:

  1. Release unmanaged resources.

Added to this are the following concerns:

  1. Disposal should be safe to call multiple times. It should not be an error to call x.Dispose();x.Dispose();
  2. Finalisation adds a burden to garbage collection. If we avoid it if we can, specifically if we have already released unmanaged resources, we want to suppress finalisation as it is no longer needed.
  3. Accessing finalised objects is fraught. If an object is being finalised, then any finalisable members (which would also be dealing with the same concerns as our class) may or may not have already been finalised and will certainly be on the finalisation queue. As these objects will likely also be managed disposable objects, and as disposing them will release their unmanaged resources, we do not want to dispose of them in such a case.

The code you give will (once you add in the finaliser that calls Dispose(false) manage these concerns. In the case of Dispose() being called it will clean up both managed and unmanaged members and suppress finalisation, while also guarding against multiple calls (it is not however thread-safe in this regard). In the case of the finaliser being called, it will clean up unmanaged members.

However, this pattern is only required by the anti-pattern of combining managed and unmanaged concerns in the same class. A much better approach is to handle all unmanaged resources through a class which is concerned only with that resource, whether SafeHandle or a separate class of your own. Then you will have one of two patterns, of which the latter will be rare:

public class HasManagedMembers : IDisposable
{
   /* more stuff here */
   public void Dispose()
   {
      //if really necessary, block multiple calls by storing a boolean, but generally this won't be needed.
      someMember.Dispose(); /*etc.*/
   }
}

This has no finaliser and doesn't need one.

public class HasUnmanagedResource : IDisposable
{
  IntPtr _someRawHandle;
  /* real code using _someRawHandle*/
  private void CleanUp()
  {
     /* code to clean up the handle */
  }
  public void Dispose()
  {
     CleanUp();
     GC.SuppressFinalize(this);
  }
  ~HasUnmanagedResource()
  {
     CleanUp();
  }
}

This version, which will be much rarer (not even happening in most projects) has the disposal deal solely with dealing with the sole unmanaged resource, for which the class is a wrapper, and the finaliser doing the same if disposal didn't happen.

Since SafeHandle allows for the second pattern to be handled for you, you shouldn't really need it at all. In any case, the first example I give will handle the vast majority of cases where you need to implement IDisposable. The pattern given in your example should only be used for backwards compatibility, such as when you derive from a class that uses it.

like image 4
Jon Hanna Avatar answered Nov 09 '22 08:11

Jon Hanna