For certain reasons, I'm trying to avoid using a CAScrollLayer to do this. The effect I'm going after is to progressively reveal (from bottom to top) a CALayer's content (a png I previously loaded in). So I thought about doing this:
layer.anchorPoint = CGPointMake(.5, 1);
CABasicAnimation* a = [CABasicAnimation animationWithKeyPath:@"bounds.size.height"];
a.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
a.fillMode = kCAFillModeBoth;
a.removedOnCompletion = NO;
a.duration = 1;
a.fromValue = [NSNumber numberWithFloat:0.];
a.toValue = [NSNumber numberWithFloat:layer.bounds.size.height];
[layer addAnimation:a forKey:nil];
The problem with this is you can tell the layer's content is scaled with the bounds. I was trying for the bounds to change but the content to stay always the original size, so that effectively the bounds clip the image and as I increase bounds.height, the image "Reveals" itself.
Any ideas as to how to pull it off or what might I be missing?
Ok I got it to work, but I basically had to update the layer's frame too, to reflect the change in anchor point:
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
layer.contentsGravity = kCAGravityTop;
layer.masksToBounds = YES;
layer.anchorPoint = CGPointMake(.5, 1);
CGRect newFrame = layer.frame;
newFrame.origin.y += newFrame.size.height / 2;
layer.frame = newFrame;
[CATransaction setValue:(id)kCFBooleanFalse forKey:kCATransactionDisableActions];
a.toValue = [NSNumber numberWithFloat:layer.bounds.size.height];
[layer addAnimation:a forKey:nil];
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