Can anyone tell me how to hook/overlay a DirectX game in C#?
I've tried getting a fullscreen C# window to overlap a game, however it wont. After researching a little, I found out that I need to hook the game and then display the C# window.
Can anyone explain how I would do this? Would I be able to display a C# form over a DirectX game?
You can try my example on hooking the Direct3D 9 API using C#. This utilizes EasyHook an open source .NET assembly that allows you to install hooks from managed code into unmanaged functions.
SlimDX is also used - this is an open source managed wrapper around the Direct3D libraries.
The tricky part of the hooking is determining the addresses of a COM objects' virtual functions. This is done in the above example using a small C++ helper DLL that finds the addresses from the VTable. [Update: there is a comment posted that show's how to get the function pointers from the VTable in C# also - given a IntPtr to the com object]
The example hooks the EndScene method of an IDirect3DDevice9, which is also where you would want to draw any overlays. As to displaying a form in the overlay I'm not so sure that will be so easy - I mean you can render the image easily enough, but you will have to capture inputs and manually respond/pass-thru the events to the form in question appropriately. Good luck!
(disclosure: I work for this company)
You can try our Deviare API, it has functionality to hook COM objects from C#. It's a set of COM objects that can be used from any programming language (supporting COM). An article with source code showing how to capture video and add an overlay is available: instrumenting Direct3D applications to capture video and calculate FPS
COM Spy Console and Direct Sound Capture are two examples that implements a console to hook COM objects like DirectX.
Hope it helps.
Since you don't have direct DirectX Access from C# this may be tricky.
From my limited understanding of the concept:
DirectX Hooks consist of attaching to a DirectX Context and manipulating it, this may/may not require messing with another program's memory, something that's best suited to C/C++
I may be wrong though, however this is an advanced topic and my gut tells me you may have issues under .NET
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