Actually, it's very simple:
[_tableView reloadSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:UITableViewRowAnimationFade];
From the documentation:
Calling this method causes the table view to ask its data source for new cells for the specified sections. The table view animates the insertion of new cells in as it animates the old cells out.
You might want to use:
Objective-C
[UIView transitionWithView: self.tableView
duration: 0.35f
options: UIViewAnimationOptionTransitionCrossDissolve
animations: ^(void)
{
[self.tableView reloadData];
}
completion: nil];
Swift
UIView.transitionWithView(tableView,
duration: 0.35,
options: .TransitionCrossDissolve,
animations:
{ () -> Void in
self.tableView.reloadData()
},
completion: nil);
Swift 3, 4 & 5
UIView.transition(with: tableView,
duration: 0.35,
options: .transitionCrossDissolve,
animations: { self.tableView.reloadData() }) // left out the unnecessary syntax in the completion block and the optional completion parameter
No hassles. :D
You can also use any of the UIViewAnimationOptionTransitions
you want for cooler effects:
transitionNone
transitionFlipFromLeft
transitionFlipFromRight
transitionCurlUp
transitionCurlDown
transitionCrossDissolve
transitionFlipFromTop
transitionFlipFromBottom
CATransition
class.(don't forget to import QuartzCore
)
CATransition *transition = [CATransition animation];
transition.type = kCATransitionPush;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.fillMode = kCAFillModeForwards;
transition.duration = 0.5;
transition.subtype = kCATransitionFromBottom;
[[self.tableView layer] addAnimation:transition forKey:@"UITableViewReloadDataAnimationKey"];
Change the type
to match your needs, like kCATransitionFade
etc.
let transition = CATransition()
transition.type = kCATransitionPush
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.fillMode = kCAFillModeForwards
transition.duration = 0.5
transition.subtype = kCATransitionFromTop
self.tableView.layer.addAnimation(transition, forKey: "UITableViewReloadDataAnimationKey")
// Update your data source here
self.tableView.reloadData()
Reference for CATransition
let transition = CATransition()
transition.type = CATransitionType.push
transition.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
transition.fillMode = CAMediaTimingFillMode.forwards
transition.duration = 0.5
transition.subtype = CATransitionSubtype.fromTop
self.tableView.layer.add(transition, forKey: "UITableViewReloadDataAnimationKey")
// Update your data source here
self.tableView.reloadData()
I believe you can just update your data structure, then:
[tableView beginUpdates];
[tableView deleteSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:YES];
[tableView insertSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:YES];
[tableView endUpdates];
Also, the "withRowAnimation" is not exactly a boolean, but an animation style:
UITableViewRowAnimationFade,
UITableViewRowAnimationRight,
UITableViewRowAnimationLeft,
UITableViewRowAnimationTop,
UITableViewRowAnimationBottom,
UITableViewRowAnimationNone,
UITableViewRowAnimationMiddle
All of these answers assume that you are using a UITableView with only 1 section.
To accurately handle situations where you have more than 1 section use:
NSRange range = NSMakeRange(0, myTableView.numberOfSections);
NSIndexSet *indexSet = [NSIndexSet indexSetWithIndexesInRange:range];
[myTableView reloadSections:indexSet withRowAnimation:UITableViewRowAnimationAutomatic];
(Note: you should make sure that you have more than 0 sections!)
Another thing to note is that you may run into a NSInternalInconsistencyException if you attempt to simultaneously update your data source with this code. If this is the case, you can use logic similar to this:
int sectionNumber = 0; //Note that your section may be different
int nextIndex = [currentItems count]; //starting index of newly added items
[myTableView beginUpdates];
for (NSObject *item in itemsToAdd) {
//Add the item to the data source
[currentItems addObject:item];
//Add the item to the table view
NSIndexPath *path = [NSIndexPath indexPathForRow:nextIndex++ inSection:sectionNumber];
[myTableView insertRowsAtIndexPaths:[NSArray arrayWithObject:path] withRowAnimation:UITableViewRowAnimationAutomatic];
}
[myTableView endUpdates];
The way to approach this is to tell the tableView to remove and add rows and sections with the
insertRowsAtIndexPaths:withRowAnimation:
,deleteRowsAtIndexPaths:withRowAnimation:
,insertSections:withRowAnimation:
anddeleteSections:withRowAnimation:
methods of UITableView.
When you call these methods, the table will animate in/out the items you requested, then call reloadData on itself so you can update the state after this animation. This part is important - if you animate away everything but don't change the data returned by the table's dataSource, the rows will appear again after the animation completes.
So, your application flow would be:
[self setTableIsInSecondState:YES];
[myTable deleteSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:YES]];
As long as your table's dataSource methods return the correct new set of sections and rows by checking [self tableIsInSecondState]
(or whatever), this will achieve the effect you're looking for.
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