My friend wrote a program which compares random arrangements of die faces to find the one with the most evenly distributed faces - especially when the faces are not a mere sequence.
I translated his program into haskell because I've been looking for a reason to talk someone's ear off about how cool haskell is. However, I am not very proficient with haskell (it took me forever to write this and it has undergone a couple giant refactorings) and so I have two problems.
This is the most relevant code:
-- _CENTERS :: [{ x :: Float, y :: Float, z :: Float}]
-- _VALUES :: [Num]
-- Basically just (repeat $ map rand [0.._SIDES]), but never using a seed twice
randstates from = (take _SIDES (infrand from)) : randstates newseed
where infrand seed = seed : infrand (shuffle seed)
newseed = (infrand from) !! (_SIDES + 1)
-- yates shuffle
yates _ (last:[]) = [last]
yates (rand:pass) (swap:order) = choice:yates pass rorder
where choice = order !! index
index = (randfrom rand) `mod` (length order)
rorder = take (index) order ++ swap : drop (index + 1) order
arrangements seed = map arrange $ randstates seed
where arrange rands = yates rands [0.._SIDES - 2]
-- fns comparing arrangements --
arcLength i j = 1 / (1 + _WEIGHT * acos(dot3D / _VEC_LEN_SQUARED))
where dot3D = apply x + apply y + apply z
apply fn = (fn i) * (fn j)
matrix arr = map crosscmp arr
where crosscmp s1 = [ value s1 * (distance s1 s2) | s2 <- arr ]
distance a b = arcLength (_CENTERS !! a) (_CENTERS !! b)
value s = fromInteger $ _VALUES !! s
variance arr = sum $ map perside (matrix arr)
where perside s = (sum s - mean) ^ 2
mean = (sum (concat $ matrix arr)) / (sides + 1)
sides = fromInteger $ toInteger _SIDES
maxDistr = maximumBy (\a b -> variance a `compare` variance b)
Main is basically just
print $ maxDistr $ take _TRIALS $ arrangements seed
As the comments note, it can't scale linearly as indexing into a list is O(index)
. You will need to move to an array structure to begin to see improvements.
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