From what I've read so far, using the FFI with C++ is very hard to accomplish. One of the biggest reasons seems to be converting C++ objects to Haskell. My problem now is that I don't have any experience with C, but a few years with C++, and also I prefer OOP. Therefore, I would naturally like to benefit from C++.
So can I write C++ programs designed to be used by the Haskell FFI to get around these problems? C++ could do anything under the hood, but the API would be C-like, i.e. I'm not exchanging objects, don't have overloaded top-level functions and so on. Are there any pitfalls to look out for?
(To compare my project with something you may be familiar with: Think of using SciPy's Weave to speed up Python code.)
Yes, you can use C++ code via the FFI if you expose a C API on top of that C++ code.
A common pattern is to simply wrap all of a class's "methods" as C procedures, such that objects of that class can be treated as opaque pointers that those functions can be applied to.
For example, given the code (foo.h
):
class foo
{
public:
foo(int a) : _a(a) {}
~foo() { _a = 0; } // Not really necessary, just an example
int get_a() { return _a; }
void set_a(int a) { _a = a; }
private:
int _a;
}
...you can easily create C versions of all of these methods (foo_c.h
):
#ifdef __cplusplus
typedef foo *foo_ptr;
extern "C"
{
#else
typedef void *foo_ptr;
#endif
foo_ptr foo_ctor(int a);
void foo_dtor(foo_ptr self);
int foo_get_a(foo_ptr self);
void foo_set_a(foo_ptr self, int a);
#ifdef __cplusplus
} /* extern "C" */
#endif
Then, there must be some adapter code that implements the C interface via the C++ interface (foo_c.cpp
):
#include "foo.h"
#include "foo_c.h"
foo_ptr foo_ctor(int a) { return new foo(a); }
void foo_dtor(foo_ptr self) { delete self; }
int foo_get_a(foo_ptr self) { return self->get_a(); }
void foo_set_a(foo_ptr self, int a) { self->set_a(a); }
The header foo_c.h
can now be included in a Haskell FFI definition.
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