With the Google Maps JS API v3, I want to drop a marker where the user clicks on the map, while keeping the default behavior when the user double clicks (and not adding any marker on the map).
I thought about defining a timeout on click event. If a double click event is triggered within the next few milliseconds, the timeout is cancelled. If not, the marker is placed on the map when the timeout expires. But it doesn't really look like the best solution ever.
Is there a more elegant way to handle this?
Thanks.
I just found an hackish solution which works but introduce a small waiting time (200ms, this is the minimum to make it work, but I don't know if it is client dependent)
var update_timeout = null;
google.maps.event.addListener(map, 'click', function(event){
update_timeout = setTimeout(function(){
do_something_here();
}, 200);
});
google.maps.event.addListener(map, 'dblclick', function(event) {
clearTimeout(update_timeout);
});
Hope this helps!
The easiest way to solve it.
var location;
var map = ...
google.maps.event.addListener(map, 'click', function(event) {
mapZoom = map.getZoom();
startLocation = event.latLng;
setTimeout(placeMarker, 600);
});
function placeMarker() {
if(mapZoom == map.getZoom()){
new google.maps.Marker({position: location, map: map});
}
}
shogunpanda's solution is better (see below)
You can take advantage of, dblclick fires if it is a double click, and single click fires in such occations only once.
runIfNotDblClick = function(fun){
if(singleClick){
whateverurfunctionis();
}
};
clearSingleClick = function(fun){
singleClick = false;
};
singleClick = false;
google.maps.event.addListener(map, 'click', function(event) {// duh! :-( google map zoom on double click!
singleClick = true;
setTimeout("runIfNotDblClick()", 500);
});
google.maps.event.addListener(map, 'dblclick', function(event) {// duh! :-( google map zoom on double click!
clearSingleClick();
});
See http://www.ilikeplaces.com
If you're using underscore.js or* lodash here's a quick and elegant way to solve this problem
// callback is wrapped into a debounce function that is called after
// 400 ms are passed, it provides a cancel function that can be used
// to stop it before it's actually executed
var clickHandler = _.debounce(function(evt) {
// code called on single click only, delayed by 400ms
// adjust delay as needed.
console.debug('Map clicked with', evt);
}, 400);
// configure event listeners for map
google.maps.event.addListener(map, 'click', clickHandler);
google.maps.event.addListener(map, 'dblclick', clickHandler.cancel);
* Debounce.cancel is implemented only in lodash (with this commit), underscore.js does not implement it
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