Apparently CGFloat
is double
on arm64:
#if defined(__LP64__) && __LP64__
# define CGFLOAT_TYPE double
# define CGFLOAT_IS_DOUBLE 1
# define CGFLOAT_MIN DBL_MIN
# define CGFLOAT_MAX DBL_MAX
#else
# define CGFLOAT_TYPE float
# define CGFLOAT_IS_DOUBLE 0
# define CGFLOAT_MIN FLT_MIN
# define CGFLOAT_MAX FLT_MAX
#endif
So the code
NSScanner *scanner = [NSScanner scannerWithString:string];
CGFloat c[components];
[scanner scanFloat:&c[i]]
which was working fine for 32-bit apps, is broken for 64-bit. It can be replaced with
NSScanner *scanner = [NSScanner scannerWithString:string];
CGFloat c[components];
#if CGFLOAT_IS_DOUBLE
[scanner scanDouble:&c[i]];
#else
[scanner scanFloat:&c[i]];
#endif
But is there a better alternative?
NSScanner
only supports a few basic types, so you're going to need to have that #if directive somewhere. That said, if you're using this often you could subclass NSScanner or use a category to make the code more elegant.
I think the category-based code would look something like:
NSScanner+MyAdditions.h:
#import "NSScanner.h"
@interface NSScanner (MyAdditions)
- (BOOL)my_scanCGFloat:(CGFloat *) cgFloatValue
@end
NSScanner+MyAdditions.m:
#import "NSScanner+MyAdditions.h"
@implementation NSScanner (MyAdditions)
- (BOOL)my_scanCGFloat:(CGFloat *) cgFloatValue {
#if CGFLOAT_IS_DOUBLE
return [self scanDouble:cgFloatValue];
#else
return [self scanFloat:cgFloatValue];
#endif
}
@end
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With