I am trying to implement a graph in C++. I am representing a node in graph using a structure which contains two variables -
a) an integer to contain some information about the node.
b) a list to contain index of other vertex which are connected to it.
Following is the code.
// Graphs using adjacency list
#include <iostream>
#include <list>
#include <cstdlib>
using namespace std;
// structure to represent a vertex(node) in a graph
typedef struct vertex{
int info;
list<int> adj; // adjacency list of edges contains the indexes to vertex
} *vPtr;
int main(){
vPtr node = (vPtr)malloc(sizeof(struct vertex));
node->info = 34; // some arbitrary value
(node->adj).push_back(2); // trying to insert a value in the list
return 0;
}
The code is compiling fine but I am getting a run time error while I am pushing back an element in the list. Is there any problem in my structure.
I am using code blocks and GNU GCC, C++ 98 compiler to compile my code.
In Adjacency List, we use an array of a list to represent the graph. The list size is equal to the number of vertex(n). Adjlist[0] will have all the nodes which are connected to vertex 0. Adjlist[1] will have all the nodes which are connected to vertex 1 and so on.
Create a 2D array(say Adj[N+1][N+1]) of size NxN and initialise all value of this matrix to zero. For each edge in arr[][](say X and Y), Update value at Adj[X][Y] and Adj[Y][X] to 1, denotes that there is a edge between X and Y. Display the Adjacency Matrix after the above operation for all the pairs in arr[][].
An adjacency list represents a graph as an array of linked lists. The index of the array represents a vertex and each element in its linked list represents the other vertices that form an edge with the vertex. For example, we have a graph below. An undirected graph.
In graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each unordered list within an adjacency list describes the set of neighbors of a particular vertex in the graph.
malloc
is a C function - it shouldn't be used with C++ objects, which is very well explained here (short answer: in C++, when you are not dealing with POD types, std::list
in your case, you must call the object's constructor to have the actual object ready for use, and malloc()
does not do that).
You should used new
instead. While malloc
only allocates a block of memory of size vertex
, new
does that and also initializes std::list
aswell by calling it's constructor (interesting to point out that when you call delete()
, you are calling your object's desctructor aswell).
Here is a piece of code that works for your case, although I suggest you to start using more C++ features within C++ projects:
#include <iostream>
#include <list>
#include <cstdlib>
#include <new>
using namespace std;
// structure to represent a vertex(node) in a graph
typedef struct vertex{
int info;
list<int> adj; // adjacency list of edges contains the indexes to vertex
} *vPtr;
int main(){
cout << "allocating memory for our vertex struct... \n";
vPtr node = new vertex();
node->info = 34; // some arbitrary value
(node->adj).push_back(2); // trying to insert a value in the list
cout << "cleaning allocated memory... \n";
delete(node);
return 0;
}
Couple of things.
malloc
no constructor
is ever called, and as
such the non primitive member adj
is never constructed and is
NULL.You are leaking memory since you never free/delete any of your dynamically allocated memory.
If you are using C++ why are you using malloc
instead of new
and delete
?
You don't have to say struct vertex in the sizeof
for C++.
To fix it you could do:
vPtr node = new struct vertex(); // also change to delete instead of free
or
// use current malloc line, change adj to be a pointer to a list and new it
// but this will cause additional problems for you since you really need to use a constructor for STL::list
node->adj = new list<int>;
Bottom line you really shouldn't be using malloc
here.
This is UpAndAdam's answer, written completely.
// Graphs using adjacency list
//
#include <iostream>
#include <list>
#include <cstdlib>
using namespace std;
// structure to represent a vertex(node) in a graph
typedef struct vertex{
int info;
list<int> *adj; // adjacency list of edges contains the indexes to vertex
} *vPtr;
int main(){
vPtr node = (vPtr)malloc(sizeof(struct vertex));
node->adj = new list<int>;
node->info = 34; // some arbitrary value
(node->adj)->push_back(2); // trying to insert a value in the list
return 0;
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With