Radial gradient, who's start and end colors are changing smoothly over time from one defined color to another.
Using ObjectAnimator like this:
searchAnimator = ObjectAnimator.ofFloat(drawThread, new Property<DrawThread, Float>(Float.TYPE, "fraction") {
@Override
public Float get(DrawThread object) {
return object.fraction;
}
@Override
public void set(DrawThread object, Float value) {
object.setFraction(value);
}
}, 0, 1);
searchAnimator.setDuration(maxSearchDuration);
searchAnimator.setInterpolator(new LinearInterpolator());
This will call DrawThread.setFraction(value);
over time. Inside the thread I perform Canvas
drawing using SurfaceView
like this:
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setDither(true);
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
radius = (int) Math.sqrt(canvas.getWidth() / 2 * canvas.getWidth() / 2 + canvas.getHeight() / 2 * canvas.getHeight() / 2);
//calculating colors for current fraction using ARGBEvaluator
int start = (int) argbEvaluator.evaluate(fraction, colors[0].start, colors[1].start);
int end = (int) argbEvaluator.evaluate(fraction, colors[0].end, colors[1].end);
//end
mPaint.setShader(new RadialGradient(canvas.getWidth() / 2, canvas.getHeight() / 2,
radius, start, end, Shader.TileMode.CLAMP));
canvas.drawCircle(canvas.getWidth() / 2, canvas.getHeight() / 2, radius, mPaint);
So what I want to ask is any help in improving performance (even completely different way), and improving resulting image quality.
You can animate color changes in gradient like this:
int colorFrom = ContextCompat.getColor(this, R.color.red);
int colorTo = ContextCompat.getColor(this, R.color.blue);
ValueAnimator colorAnimation = ValueAnimator.ofObject(new ArgbEvaluator(), colorFrom, colorTo);
colorAnimation.setDuration(2000);
int color1 = ContextCompat.getColor(this, R.color.red);
int color2 = ContextCompat.getColor(this, R.color.green);
GradientDrawable gradientDrawable = new GradientDrawable(
GradientDrawable.Orientation.TOP_BOTTOM, new int[]{color1, color2});
gradientDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT);
colorAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animator) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
gradientDrawable.setColors(new int[]{(int) animator.getAnimatedValue(), color2});
viewWithGradientBg.setBackground(gradientDrawable);
}
}
});
colorAnimation.start();
Kotlin variant:
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
val colorFrom = ContextCompat.getColor(requireContext(), android.R.color.holo_red_dark)
val colorTo = ContextCompat.getColor(requireContext(), android.R.color.holo_blue_dark)
val colorAnimation = ValueAnimator.ofObject(ArgbEvaluator(), colorFrom, colorTo)
colorAnimation.duration = 2000
val color1 = ContextCompat.getColor(requireContext(), android.R.color.holo_red_dark)
val color2 = ContextCompat.getColor(requireContext(), android.R.color.holo_blue_dark)
val gradientDrawable = GradientDrawable(GradientDrawable.Orientation.TL_BR, intArrayOf(color1, color2))
gradientDrawable.gradientType = GradientDrawable.RADIAL_GRADIENT
colorAnimation.addUpdateListener { animator ->
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
gradientDrawable.colors = intArrayOf(animator.animatedValue as Int, color2)
viewWithGradientBg.background = gradientDrawable
}
}
gradientDrawable.gradientRadius = 140f;
gradientDrawable.setGradientCenter(0.5f, 0.5f);
colorAnimation.repeatCount = INFINITE
colorAnimation.start()
}
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