Uniforms with the same name but different type/precision
This is what i am getting when compiling the shaders, with only the latest Chrome on Windows. nothing else
Looking at the
http://www.cocos2d-x.org/forums/19/topics/39063?r=39258 and https://code.google.com/p/chromium/issues/detail?id=309527
I tried to add both highp for both of the following, and it doesnt help either.
VShader :
"attribute vec3 a_position; \n"
"attribute vec3 a_normal; \n"
"attribute vec2 a_texture; \n"
"uniform mat4 u_mvpMatrix; \n"
"uniform mat3 u_normalMatrix; \n"
"uniform vec4 u_lightDir; \n"
"uniform lowp int u_eT; \n"
"uniform lowp int u_eL; \n"
"uniform vec4 u_colormul; \n"
"varying float v_cf; \n"
"varying vec2 v_t; \n"
F Shader
"precision mediump float; \n"
"uniform vec4 u_color; \n"
"uniform lowp int u_eT; \n"
"uniform sampler2D u_texture0; \n"
"uniform vec4 u_colormul; \n"
"varying float v_cf; \n"
"varying vec2 v_t; \n"
Early response is highly appreciated
Thank you
I resolved this by adding precision mediump float;
to my vertex shaders to match the precision defined for their fragment counterparts.
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