I'm trying to build an OpenGL App with glew/glfw. I've downloaded the binaries, placed them in the root of my folder, added the paths to the include and lib directories and told my project to require glew32.lib, GLFW.lib and opengl32.lib.
I even copied glew32.lib to the root directory because my project couldn't see it.
I must keep all the dependencies in the project directory since I will be distributing this. I'm at a loss.
Now when I run my program, it fails at glewInit()
This is my implementation so far:
#include "Common.h"
GameEngine::GameEngine()
{
InitWithSize(1024, 768);
InitInput();
}
void GameEngine::InitWithSize(int _width, int _height)
{
try {
// Initialise GLFW
if( !glfwInit() )
throw std::exception("Failed to initialize GLFW\n");
//glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3);
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Open a window and create its OpenGL context
if( !glfwOpenWindow( _width, _height, 0,0,0,0, 32,0, GLFW_WINDOW ) )
throw std::exception("Failed to initialize GLFW\n");
glfwSetWindowTitle( "Tutorial 01" );
// Initialize GLEW
if (glewInit() != GLEW_OK)
throw std::exception("Failed to initialize GLEW\n");
} catch ( std::system_error const& err) {
fprintf(stdout, "System Error: %s", err.what());
glfwTerminate(); // Free glfw if it has been allocated
// Try Again
this->InitWithSize(_width, _height);
} catch( std::exception const& err) {
fprintf(stdout, "Exception Found: %s", err.what());
} catch ( ... ) {
fprintf(stdout,"Unknown Exception Occurred\n");
}
}
void GameEngine::InitInput()
{
// Ensure we can capture the escape key being pressed below
glfwEnable( GLFW_STICKY_KEYS );
}
void GameEngine::StartGameLoop()
{
do{
// Draw nothing, see you in tutorial 2 !
// Swap buffers
glfwSwapBuffers();
} // Check if the ESC key was pressed or the window was closed
while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS &&
glfwGetWindowParam( GLFW_OPENED ) );
}
void GameEngine::InitTestData()
{
// An array of 3 vectors which represents 3 vertices
static const GLfloat g_vertex_buffer_data[] = {
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
};
}
With my Common Header:
#ifndef _COMMON_H
#define _COMMON_H
// OpenGL Libraries
#define GLEW_STATIC
//#pragma comment(lib, "glew32.lib")
#include <GL\glew.h>
#include <GL\glfw.h>
// Core Libraries
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <map>
#include <string>
#include <fstream>
// C++ 11 Libraries
#include <memory>
#include <exception>
#include <thread>
#include <chrono>
// Manager Classes
#include "ThreadManager.h"
#include "GameEngine.h"
#include "ShaderManager.h"
// Lesser Classes
#include "Shader.h"
#endif
You are using Core OpenGL version 3.3 so you must specify you are using "new" and by GLEW terms "experimental" API. Add this line before calling glewInit();
glewExperimental=GL_TRUE;
Here is a complete init code from my engine .It is for 4.2 but should work the same for you:
void Engine::InitWithGLFW(){
if(!glfwInit()){
exit(EXIT_FAILURE);
}
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
//glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT,GL_TRUE);
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
glfwOpenWindowHint(GLFW_FSAA_SAMPLES,4);
glfwDisable(GLFW_AUTO_POLL_EVENTS);
#ifdef DEBUG
glfwOpenWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#endif
if(!glfwOpenWindow(_width,_height,8, 8, 8, 8, 24, 8,GLFW_WINDOW)){
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetWindowTitle("XDEngine V-1.0");
InitGlew();
}
void Engine::InitGlew(){
glewExperimental=GL_TRUE;
GLenum err = glewInit();
if (GLEW_OK != err)
{
/* Problem: glewInit failed, something is seriously wrong. */
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
}
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_MULTISAMPLE);
glEnable(GL_DEPTH_CLAMP);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glfwSetWindowSizeCallback(Reshape);
}
Compare the glewInit()
return type with GLenum
if (glewInit() != GLEW_OK) {
printf("glew initialization failed!");
}
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