I've been using OpenGL since some time now for making 3D applications, but I never really understood the use of the GL_POINT and GL_LINES primitive drawing types for 3D games in the production phase.
You know, OpenGL is not just for games and there are other kind of programs than just games. Think CAD programs, or map editors, where wireframes are still very usefull.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With