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GHC Optimization: Collatz conjecture

I've written code for the Project Euler's Challenge 14, in both Haskell and C++ (ideone links). They both remember any calculations they have previously done in an array.

Using ghc -O2 and g++ -O3 respectively, the C++ runs 10-15 times faster than the Haskell version.

Whilst I understand the Haskell version may run slower, and that Haskell is a nicer language to write in, it would be nice to know some code changes I can make to the Haskell version to make it run faster (ideally within a factor of 2 or 3 of the C++ version)?


Haskell code is here:

import Data.Array
import Data.Word
import Data.List

collatz_array = 
  let
    upperbound = 1000000
    a = array (1, upperbound) [(i :: Word64, f i :: Int) | i <- [1..upperbound]]
    f i = i `seq`
      let
        check_f i = i `seq` if i <= upperbound then a ! i else f i
      in
        if (i == 1) then 0 else (check_f ((if (even i) then i else 3 * i + 1) `div` 2)) + 1
  in a

main = 
  putStrLn $ show $ 
   foldl1' (\(x1,x2) (y1,y2) -> if (x2 >= y2) then (x1, x2) else (y1, y2)) $! (assocs collatz_array)

Edit:

I've now also done a version using unboxed mutable arrays. It is still 5 times slower than the C++ version, but a significant improvement. The code is on ideone here.

I'd like to know improvements to the mutable array version which bring it closer to the C++ version.

like image 768
Clinton Avatar asked Jun 04 '12 03:06

Clinton


2 Answers

Some problems with your (mutable array) code:

  • You use a fold to find the maximal chain length, for that the array has to be converted to an association list, that takes time and allocation the C++ version doesn't need.
  • You use even and div for testing resp dividing by 2. These are slow. g++ optimises both operations to the faster bit operations (on platforms where that is supposedly faster, at least), but GHC doesn't do these low-level optimisations (yet), so for the time being, they have to be done by hand.
  • You use readArray and writeArray. The extra bounds-checking that isn't done in the C++ code also takes time, once the other problems are dealt with, that amounts to a significant portion of the running time (ca. 25% on my box), since there are done a lot of reads and writes in the algorithm.

Incorporating that into the implementation, I get

import Data.Array.ST
import Data.Array.Base
import Control.Monad.ST
import Data.Bits

collatz_array :: ST s (STUArray s Int Int)
collatz_array = do
    let upper = 10000000
    arr <- newArray (0,upper) 0
    unsafeWrite arr 2 1
    let check i
            | upper < i = return arr
            | i .&. 1 == 0 = do
                l <- unsafeRead arr (i `shiftR` 1)
                unsafeWrite arr i (l+1)
                check (i+1)
            | otherwise = do
                let j = (3*i+1) `shiftR` 1
                    find k l
                        | upper < k = find (next k) $! l+1
                        | k < i     = do
                            m <- unsafeRead arr k
                            return (m+l)
                        | otherwise = do
                            m <- unsafeRead arr k
                            if m == 0
                              then do
                                  n <- find (next k) 1
                                  unsafeWrite arr k n
                                  return (n+l)
                              else return (m+l)
                          where
                            next h
                                | h .&. 1 == 0 = h `shiftR` 1
                                | otherwise = (3*h+1) `shiftR` 1
                l <- find j 1
                unsafeWrite arr i l
                check (i+1)
    check 3

collatz_max :: ST s (Int,Int)
collatz_max = do
    car <- collatz_array
    (_,upper) <- getBounds car
    let find w m i
            | upper < i = return (w,m)
            | otherwise = do
                l <- unsafeRead car i
                if m < l
                  then find i l (i+1)
                  else find w m (i+1)
    find 1 0 2

main :: IO ()
main = print (runST collatz_max)

And the timings (both for 10 million):

$ time ./cccoll
8400511 429

real    0m0.210s
user    0m0.200s
sys     0m0.009s
$ time ./stcoll
(8400511,429)

real    0m0.341s
user    0m0.307s
sys     0m0.033s

which doesn't look too bad.

Important note: That code only works on 64-bit GHC (so, in particular, on Windows, you need ghc-7.6.1 or later, previous GHCs were 32-bit even on 64-bit Windows) since intermediate chain elements exceed 32-bit range. On 32-bit systems, one would have to use Integer or a 64-bit integer type (Int64 or Word64) for following the chains, at a drastic performance cost, since the primitive 64-bit operations (arithmetic and shifts) are implemented as foreign calls to C functions in 32-bit GHCs (fast foreign calls, but still much slower than direct machine ops).

like image 191
Daniel Fischer Avatar answered Nov 12 '22 19:11

Daniel Fischer


The ideone site is using a ghc 6.8.2, which is getting pretty old. On ghc version 7.4.1, the difference is much smaller.

With ghc:

$ ghc -O2 euler14.hs && time ./euler14
(837799,329)
./euler14  0.63s user 0.04s system 98% cpu 0.685 total

With g++ 4.7.0:

$ g++ --std=c++0x -O3 euler14.cpp && time ./a.out
8400511 429
./a.out  0.24s user 0.01s system 99% cpu 0.252 total

For me, the ghc version is only 2.7 times slower than the c++ version. Also, the two programs aren't giving the same result... (not a good sign, especially for benchmarking)

like image 41
David Miani Avatar answered Nov 12 '22 19:11

David Miani